OBJ files?
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OBJ files?
how do i get these into the game?
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you basically use hmt to inject it into one of the [mod2] model tags
if you create one, you never want to add any vertices or the model will never be importable again, you only want to move vertices around
if you create one, you never want to add any vertices or the model will never be importable again, you only want to move vertices around
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent
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those 9 model things is because it has 9 LOD's (Levels Of Detail, it switches between each model so that if it's a mile off, you can still see it without your system wasting resources on rendering model details you won't see that far away)
basically you just match up the number of vertices and indices for each lod to each .obj file
basically you just match up the number of vertices and indices for each lod to each .obj file
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent
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- Posts: 15
- Joined: Thu Jun 09, 2005 4:08 pm
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(all pc modding needs)hmt - http://files.halomods.com/viewtopic.php?t=4198
(modeling)milkshape - www.milkshape3d.com
(skinning)Photoshop - www.adobe.com
(skinning)dds plugin - http://developer.nvidia.com/object/nv_t ... tools.html
(modeling)milkshape - www.milkshape3d.com
(skinning)Photoshop - www.adobe.com
(skinning)dds plugin - http://developer.nvidia.com/object/nv_t ... tools.html