.jms exporter for gmax?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Whiteout





Posts: 41
Joined: Mon May 09, 2005 10:29 am
Location: I have absolutely no idea.

Post by Whiteout »

^^^Good point. Do try not to make over-complicated maps just as soon as you get into modding. Just do a simple map to get the basics of editing with 3DS/Gmax and the HEK, then you can make them more interesting. :)
Signature exceeded 75KB.
the steve





Posts: 72
Joined: Thu Jun 09, 2005 10:57 am

Post by the steve »

I made one and it expoted ok, but everytime i try to make a scenario tag for it, i get a bunch of errors, and i can't import the .wrl files in GMax, so therefore i can't fix them. So it's basically impossible for me to make maps.
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

make a box and make sky aply texture and try to export again.I think you can imoprt wrl. files into gmax with chimp
...left for good
the steve





Posts: 72
Joined: Thu Jun 09, 2005 10:57 am

Post by the steve »

Patrickssj6 wrote:make a box and make sky aply texture and try to export again.I think you can imoprt wrl. files into gmax with chimp
What do you mean on the first part of that statement?
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

i just mean that you just make a box apply some textures(+sky) and export.You won't get any errors.If you do you are doing something wrong
...left for good
the steve





Posts: 72
Joined: Thu Jun 09, 2005 10:57 am

Post by the steve »

i did exactly that and still get those errors.
Post Reply