Help needed for creating a vehicle (please help!)
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Help needed for creating a vehicle (please help!)
Im using Axeman's tutorial on how to make a custom vehicle, but i need to export something to JMS so i can finish my vehicle. What i need to know is if there is a JMS Exporter for Milkshape 3D out there. I cant use 3DS Max because it expired and cant use gMax because its to confusing. (and keeps crashing) Someone please help me! I am making a drivable Truth and Reconciliation!
Last edited by Drigermaster0987 on Mon Jun 06, 2005 2:35 am, edited 1 time in total.
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These were taken fron the tutorial and need help with them. Its where im stuck at.
Next go back to your 3dmax model and create a box about 2x2x2 pixels (any size will do but small is better) and name it #cockpit light, you must do this for all of the markers you have written down, when you have made all the markers on the list place them on your image where you think they would be (eg. place the #cockpit light within the cockpit and primary trigger is for the gun ect).
All i did was put boxes on where i want what its name is o be. Did i do it right?
When all the markers are in place link your vehicle to the frame (call it frame ufo for ease) and link the markers to your vehicle (this is'nt the proper way to do it but we will not have any real animations) then save it as a 3dmax file (save all the time, it will keep you ahead of the game). Use the Exporter plugin to save your model as a .JMS file and save it in the data/vehicles/ufo/models as ufo.
How do i do the part in bold? It wont let me export to JMS if i dont do it. Remember im using gmax
Pleas keep in mind that i added the markers in milkshape 3D.
Next go back to your 3dmax model and create a box about 2x2x2 pixels (any size will do but small is better) and name it #cockpit light, you must do this for all of the markers you have written down, when you have made all the markers on the list place them on your image where you think they would be (eg. place the #cockpit light within the cockpit and primary trigger is for the gun ect).
All i did was put boxes on where i want what its name is o be. Did i do it right?
When all the markers are in place link your vehicle to the frame (call it frame ufo for ease) and link the markers to your vehicle (this is'nt the proper way to do it but we will not have any real animations) then save it as a 3dmax file (save all the time, it will keep you ahead of the game). Use the Exporter plugin to save your model as a .JMS file and save it in the data/vehicles/ufo/models as ufo.
How do i do the part in bold? It wont let me export to JMS if i dont do it. Remember im using gmax
Pleas keep in mind that i added the markers in milkshape 3D.
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Gavel, it states VERY CLEARLY in the rules NO WAREZ ARE ALLOWED. If you want to leave over something as stupid as that, good riddance. You clearly wanted to help, but still, NO WAREZ. EVER.Gavel wrote:I'm pissed that he reported me after I tried to help him. He could have just said he didn't need it and I would never have bothered him again.Whoa. If that is all it takes to make you leave then whoa.
End of discussion.