Redone:map

Post maps and mods for Halo CE here.
Post Reply
omega rts





Posts: 11
Joined: Wed Jul 21, 2004 7:40 pm
Location: HALO

Redone:map

Post by omega rts »

the better redone my.map is at the bottom of the page... ill get pics up in a lil
Attachments
untitled.JPG
untitled.JPG (36.25 KiB) Viewed 2494 times
untitled.JPG
untitled.JPG (39.53 KiB) Viewed 2495 times
Last edited by omega rts on Thu Jun 09, 2005 7:25 am, edited 6 times in total.
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Pics? Description?
User avatar
Guest





Posts: 290
Joined: Mon May 17, 2004 8:03 pm
Location: Canada deltaBC

Post by Guest »

No ones gonna download until they see pics of what they are downloading.
Image
MXC





Posts: 567
Joined: Thu Apr 07, 2005 3:51 pm
Location: heh heh, i farted ^_^

Post by MXC »

im d/ling

edit: i cant use it it wont enter itself as a map
Image
PDummy





Posts: 126
Joined: Mon Jul 05, 2004 3:07 pm
Location: NC
Contact:

Post by PDummy »

1. dude there is no need to double rar it is a pain in the butt cause u cant just extract straight to the maps folder and it dont make it any smaller

thats probably y mxc cant see it as a map

2 next time u make a map dont put a spawn point under the scanery(the pod)

3 put extra weapons in it next time

Image
Image
CS:S name-Kill
TPHC]Gollum





Posts: 88
Joined: Thu Jul 08, 2004 4:44 pm
Contact:

Post by TPHC]Gollum »

add some stuff to it
sig to large.
beastboy89





Posts: 80
Joined: Sun Apr 24, 2005 2:34 pm
Location: i went to blast a grunts head off

Post by beastboy89 »

yea like vehicles bases
Your image cannot exceed 400x200 or 50kb
omega rts





Posts: 11
Joined: Wed Jul 21, 2004 7:40 pm
Location: HALO

Post by omega rts »

i kno.. its jus that i havnt done n e thing for about a year.. my fault
Domi1975




Wordewatician 50

Posts: 72
Joined: Mon Apr 18, 2005 4:04 pm

Post by Domi1975 »

Hey Omega..U should release that map I help you fix the errors in...that one had some potential....I DL this one and it looks good. :D
omega rts





Posts: 11
Joined: Wed Jul 21, 2004 7:40 pm
Location: HALO

Post by omega rts »

alrighty... juss pm me
Wolfenstien3D





Posts: 27
Joined: Mon Apr 25, 2005 1:16 pm
Location: Miami

Post by Wolfenstien3D »

to small for covie dropship
GFX Sinner





Posts: 64
Joined: Sat May 14, 2005 5:04 am
Location: Lakemoor
Contact:

Post by GFX Sinner »

yes this map doesnt look good at all
MrChief





Posts: 294
Joined: Wed Mar 23, 2005 5:16 pm

Post by MrChief »

Well... it looks okay. If that Covie ship was crashed it would be good. That map is too clean...
Domi1975




Wordewatician 50

Posts: 72
Joined: Mon Apr 18, 2005 4:04 pm

Post by Domi1975 »

Hey Omega here is the .map I modified for ya. I couldnt get it to go through PM so i posted it here

This is a different map then the one listed above. It was one that I helped Omega fix some errors in and I think its pretty fun. I will post some pics for it soon. All geometry for the level was done by Omega and I only did textures and all the Sapien stuff.

I do have to say that this one is pretty fun to play. My Halo group played it alot over the last few days. Its fun in Slayer mode.
omega rts





Posts: 11
Joined: Wed Jul 21, 2004 7:40 pm
Location: HALO

Post by omega rts »

thanks alot man
Post Reply