Question about color of Plasma

Discuss general issues about modding HaloPC. Post ideas for mods here.
Knuckx118





Posts: 74
Joined: Fri Apr 22, 2005 8:33 pm

Question about color of Plasma

Post by Knuckx118 »

I'm trying to recreate the scarab gun in Halo PC, but I don't know how to change the color of the plasma. I'm using the Wraith Mortar to start... how would I change the color of that... is it in one of the HMT plugins?

EDIT: Or would I be able to somehow copy the color of the Plasma Pistol projectile over to the wraith mortar?
Knuckx118





Posts: 74
Joined: Fri Apr 22, 2005 8:33 pm

Post by Knuckx118 »

Anybody?
User avatar
[cc]z@nd!




Literarian 500

Posts: 2297
Joined: Tue May 04, 2004 1:52 pm
Location: michigan

Post by [cc]z@nd! »

i don't really know, try looking for abitmap first, if there isn't something in there, it might be a shader or sumthin
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
wes





Posts: 3839
Joined: Thu Apr 21, 2005 5:22 pm
Contact:

Post by wes »

phenomena??? did u create a plugin for this??? (i think u did)
User avatar
Phenomena





Posts: 1510
Joined: Thu Jul 01, 2004 3:25 pm
Location: Training my ducks
Contact:

Post by Phenomena »

not sure... it may be my mgs2 plugin but ill check into it

shit guys sorry about that =\ i missed that in the mgs2 plugin... *upgrades*
Last edited by Phenomena on Sun May 22, 2005 3:49 pm, edited 1 time in total.
Image
And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
wes





Posts: 3839
Joined: Thu Apr 21, 2005 5:22 pm
Contact:

Post by wes »

i swear i remember seeing a plugin by sonmeone that can change the color of something...

EDIT* not sure but at a glance the DeLa plugin can change it im not sure... :?

edit2* nvm its just for the menus...
Last edited by wes on Sun May 22, 2005 3:50 pm, edited 1 time in total.
User avatar
Phenomena





Posts: 1510
Joined: Thu Jul 01, 2004 3:25 pm
Location: Training my ducks
Contact:

Post by Phenomena »

read above post :P
Image
And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
wes





Posts: 3839
Joined: Thu Apr 21, 2005 5:22 pm
Contact:

Post by wes »

lol, so ur upgrading a plugin?
User avatar
Phenomena





Posts: 1510
Joined: Thu Jul 01, 2004 3:25 pm
Location: Training my ducks
Contact:

Post by Phenomena »

hell ya :D
Image
And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
Knuckx118





Posts: 74
Joined: Fri Apr 22, 2005 8:33 pm

Post by Knuckx118 »

Wow... that was fast...

And Ironic... I PMed Phenomena about the plugin to use to change the color of plasma, and he redirects me to my own topic...

EDIT: and I checked the DeLa plugin... it edits the color of the UI.

EDIT 2: Geez... I'm slow today...
Last edited by Knuckx118 on Sun May 22, 2005 4:02 pm, edited 1 time in total.
CtrlAltDestroy




Designer

Posts: 1509
Joined: Sat Nov 06, 2004 5:14 am
Location: hi2u

Post by CtrlAltDestroy »

Phenomena wrote:not sure... it may be my mgs2 plugin but ill check into it

shit guys sorry about that =\ i missed that in the mgs2 plugin... *upgrades*
Pfft... WHEN I TOLD YOU TO UPGRADE IT, YOU WOULDN'T! :cry:

EDIT: Oh and BTW, you could just create it in Guerilla and rip it back into PC. :wink:
Knuckx118





Posts: 74
Joined: Fri Apr 22, 2005 8:33 pm

Post by Knuckx118 »

and where can I find the upgraded MGS2 plugin?

Edit: Happy 1 month anniversery to me! ^-^
CtrlAltDestroy




Designer

Posts: 1509
Joined: Sat Nov 06, 2004 5:14 am
Location: hi2u

Post by CtrlAltDestroy »

Oh to make it green, just rebuild the map with the Wraith Mortar Projectile, then scroll down to [mgs2] Light Volume, expand it. Click on "weapons\plasma pistol\bolt" and copy the meta. The, click on "vehicles\wraith\wraith mortar" and paste the meta, click save. Done! :wink:
Knuckx118





Posts: 74
Joined: Fri Apr 22, 2005 8:33 pm

Post by Knuckx118 »

Or that will work... thank you...

Although I did have plans on modifying the color of other plasma projectiles...
CtrlAltDestroy




Designer

Posts: 1509
Joined: Sat Nov 06, 2004 5:14 am
Location: hi2u

Post by CtrlAltDestroy »

*coughIcouldchangethiercolorsforyoucough* :wink:
User avatar
Phenomena





Posts: 1510
Joined: Thu Jul 01, 2004 3:25 pm
Location: Training my ducks
Contact:

Post by Phenomena »

*cough*hecandoithimselfbecauseimuploadingthepluginnow*cough*

bow down to me... i just upgraded the light volume plugin you can now edit the colour of the plasma and such
A - brightness
R - amount of red hue
G - amount of green hue
B - amount of blue hue

http://www.zealotmodding.co.uk/download.php?id=14
Image
And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
CtrlAltDestroy




Designer

Posts: 1509
Joined: Sat Nov 06, 2004 5:14 am
Location: hi2u

Post by CtrlAltDestroy »

*coughIcandothisbecauseIknowhowtorip(BUTI'MNOTTELLINGHOW!)cough* :D
User avatar
Phenomena





Posts: 1510
Joined: Thu Jul 01, 2004 3:25 pm
Location: Training my ducks
Contact:

Post by Phenomena »

*coughitaughtyouhowtoripcough*
Image
And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
User avatar
Danke




Wordewatician 500 Mad Hatter

Posts: 2256
Joined: Sun Nov 02, 2003 7:44 pm

Post by Danke »

On the topic of features, why doesn't the proj tag have a homing box thingy? (or am I blind?)
Image
User avatar
Phenomena





Posts: 1510
Joined: Thu Jul 01, 2004 3:25 pm
Location: Training my ducks
Contact:

Post by Phenomena »

blind...

its probably not labeled homing, ill tell you as soon as i reinstall .net framework (just reformated)

edit: wait im just an idiot... hold on ill fix that :P

edit edit: here we go... instead of just uploading a whole new plugin for such a small change... just open the proj.xml (in notepad) in the plugins folder and paste this code over everything and save it

Code: Select all

<plugin>
<tag>proj</tag>
<struct>
<name>Main</name>
<size>0</size>
<value>
<type>bitmask32</type>
<offset>0x17C</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Oriented Along Velocity</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>AI Must Use Ballistic Aiming</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Detonation Max Time if Attached</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Super Combining Explosion</name>
</bitmask>
<bitmask>
<bit>28</bit>
<name>Combine Initial Velocity w/ Parent</name>
</bitmask>
<bitmask>
<bit>27</bit>
<name>Random Attached Detonation Time</name>
</bitmask>
<bitmask>
<bit>26</bit>
<name>Min Unattched Detonation</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x180</offset>
<name>Detonation Timer Starts</name>
<option>
<value>00</value>
<name>Immediately</name>
</option>
<option>
<value>01</value>
<name>After First Bounce</name>
</option>
<option>
<value>02</value>
<name>When at Rest</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x197</offset>
<name>Super Detonation</name>
</value>
<value>
<type>float</type>
<offset>0x1A0</offset>
<name>Collision Radius</name>
</value>
<value>
<type>bitmask32</type>
<offset></offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Detonation</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x1A4</offset>
<name>Arming Time</name>
</value>
<value>
<type>float</type>
<offset>0x1A8</offset>
<name>Danger Radius</name>
</value>
<value>
<type>float</type>
<offset>0x1B7</offset>
<name>Effect</name>
</value>
<value>
<type>float</type>
<offset>0x1BC</offset>
<name>Timer</name>
</value>
<value>
<type>float</type>
<offset>0x1C0</offset>
<name>Timer - To</name>
</value>
<value>
<type>float</type>
<offset>0x1C4</offset>
<name>Min Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x1C8</offset>
<name>Max Range</name>
</value>
<value>
<type>bitmask32</type>
<offset></offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Physics</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x1CC</offset>
<name>Air Gravity Scale</name>
</value>
<value>
<type>float</type>
<offset>0x1D0</offset>
<name>Air Damage Range</name>
</value>
<value>
<type>float</type>
<offset>0x1D4</offset>
<name>Air Damage Range - To</name>
</value>
<value>
<type>float</type>
<offset>0x1D8</offset>
<name>Water Gravity Scale</name>
</value>
<value>
<type>float</type>
<offset>0x1DC</offset>
<name>Water Damage Range</name>
</value>
<value>
<type>float</type>
<offset>0x1E0</offset>
<name>Water Damage Range - To</name>
</value>
<value>
<type>float</type>
<offset>0x1E4</offset>
<name>Initial Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x1E8</offset>
<name>Final Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x20F</offset>
<name>Flyby Sound</name>
</value>
<value>
<type>float</type>
<offset>0x1EC</offset>
<name>Homing</name>
</value>



<value>
<type>reflexive</type>
<offset>0x240</offset>
<name>Material Responses</name>
</value>

<struct>
<name>Material Responses</name>
<size>160</size>
<value>
<type>bitmask32</type>
<offset>0x00</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Cannot be Overpenetrated</name>
</bitmask>
</value>
<value>
<type>bitmask32</type>
<offset>0x800</offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Default Result</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x02</offset>
<name>Response</name>
<option>
<value>00</value>
<name>Disappear</name>
</option>
<option>
<value>01</value>
<name>Detonate</name>
</option>
<option>
<value>02</value>
<name>Reflect</name>
</option>
<option>
<value>03</value>
<name>Overpenetrate</name>
</option>
<option>
<value>04</value>
<name>Attach</name>
</option>
</value>
<value>
<type>bitmask32</type>
<offset>0x800</offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Potential Result</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x24</offset>
<name>Response</name>
<option>
<value>00</value>
<name>Disappear</name>
</option>
<option>
<value>01</value>
<name>Detonate</name>
</option>
<option>
<value>02</value>
<name>Reflect</name>
</option>
<option>
<value>03</value>
<name>Overpenetrate</name>
</option>
<option>
<value>04</value>
<name>Attach</name>
</option>
</value>
<value>
<type>bitmask32</type>
<offset>0x26</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Only Against Units</name>
</bitmask>
</value>

</struct>


</struct>
</plugin>
Image
And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
Post Reply