Map:SPD49

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Patrickssj6




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Post by Patrickssj6 »

i know you didn't do it on purpose but don't do double post.good news:
i ran the optimize modfier and it still looks good(2278P0lys!!!)
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i'm just tring to make those things wich go into the air glow but i don't know how.I need to fix the water and then start going on the detail.
here without modifier(around 6500 poly):oops: :
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and with:
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X3RO SHIF7





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Post by X3RO SHIF7 »

Patrickssj6 wrote:Vehicle:
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Refernece:
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I don't know how to get it ingame but maybe somebody can
i have that tiefighter lol
*edit* and btw the proportions are wrong compared tot he movie 1 the wing things are a little too small compared to cockpit
http://www.plutonian.org/images/tie-f-1.jpg
http://swg.stratics.com/content/gallery ... ighter.jpg
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Patrickssj6




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Post by Patrickssj6 »

i didn't like it and i won't put it ingame so don't worry :D
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Patrickssj6




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Post by Patrickssj6 »

Here are a few other renders:
Ignore the grass in the first both
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an emu





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Post by an emu »

i think that grass needs some work as well as the other textures but im sure its not final
Patrickssj6




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Post by Patrickssj6 »

yes i need to know how to use the uvw modifier only on certain faces only
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an emu





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Post by an emu »

oh ok, u just select what faces u want to uvw and then bam add the uvw map modifier and when u r done convert to editable mesh
Patrickssj6




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Post by Patrickssj6 »

k thanks i'll try
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Patrickssj6




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Post by Patrickssj6 »

it worked and i'll think i will release beta map
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Gavel




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Post by Gavel »

You need help man.
Good bye.
Patrickssj6




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Post by Patrickssj6 »

i played that map with my friend and you don't know how much fun it is.I did so many modificcation and i didn't post the half of it
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Patrickssj6




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Post by Patrickssj6 »

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Pie





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Post by Pie »

Try a new type of texture, the insanely amount of tiling (which is good) makes it look like it was obviously tiled, and is too repetative. You can tell where each individual thing is. Perhaps put a little more work in the the textures.
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Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
Patrickssj6




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Post by Patrickssj6 »

i used 11 textures
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theguy2042000





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Post by theguy2042000 »

i like the map layout and everything,but the textures suck the grass and rock don't tile well.
Patrickssj6




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Post by Patrickssj6 »

and i likede them lol can you, give me a few example of a good texture?
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Gavel




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Post by Gavel »

REALLY, starting to remind me of a sonic map now.
Good bye.
Patrickssj6




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Post by Patrickssj6 »

Ok update:
I had some bug with the ghost so fixed them and voila:

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I like it :wink:
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Eric88





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Post by Eric88 »

Nice flamethrower hog, definitely awesome. This map looks to turn out very well.
Your image cannot exceed 400x200 or 50kb
Patrickssj6




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Post by Patrickssj6 »

i have so many modifiecations i can't count them all. :P
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