Need help making weapons detonate
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Need help making weapons detonate
I need to kno how to make a weapon detonate when a projectile impacts it kinda like when we used to do grenade chain explosions but this time with a gun like i drop the gun or somthing shoot it and it explodes
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
- x13igDudex12
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i meant to mention ive already tried that its not in the weapons tag i talked to genocide he told me killa did it i dunno how tho. Detonate when dropped wont work because what happens is when u switch ur weapon that also triggers the detonate when dropped flag. So you lose your gun when you switch weapons. And i want a projectile or a grenade to be the thing that makes it detonate like you can voluntarally blow it up or detonate it.
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
- x13igDudex12
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Up where it says items, then the flags Keeps Z up, destroyed by explosives, and uneffected by gravity, i think destroyed by explosives is what your looking for. Just make a dammage effect so when its dropped, it explodes(I think thats what your looking for.)
........dont ask for tag converting help........
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thats for equitment tho... i didnt see that flag on weapons id have to some how make a weapon follow grenade rules heh..
^^ err n/m...
lol i jus looked at wepaons tag and now i see that i knew i saw it some where jus didnt kno where i kept thinking it was for equiptment only so if i check that off if a grenade lands next to it while on ground itl explode right.. if so yay another step foward for my plan.. ok next question lol (this is stuff i need to get to work) let say for some reason i want when i drop a weapon make like flames or somthing like that come out of the weapon can i some how attache an effect to dropping a weapon??
This is the last thing i need to kno if its possible (i think) for me to continue on my weapon mod thatl pwn.
^^ err n/m...
lol i jus looked at wepaons tag and now i see that i knew i saw it some where jus didnt kno where i kept thinking it was for equiptment only so if i check that off if a grenade lands next to it while on ground itl explode right.. if so yay another step foward for my plan.. ok next question lol (this is stuff i need to get to work) let say for some reason i want when i drop a weapon make like flames or somthing like that come out of the weapon can i some how attache an effect to dropping a weapon??
This is the last thing i need to kno if its possible (i think) for me to continue on my weapon mod thatl pwn.
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
make a model of your destroyed weapon and name it ~damaged export it to the same folder as your regular model then again into your weapon's physics folder. under the weapons collision model tag make it so that it looks somewhat like this...

and this

you can change your weapons health and stuff to what you want

and this

you can change your weapons health and stuff to what you want
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i dont literally want it to explode i want it to play the detonation effect once and dissappear no extra models included. will checking off that one tag do it.. im guessing.
and no im not tryin to make weapons get hurt by explosives jus to make the game look more relistic... like im not gonna make a weapon wit a bent barrel for fun.. this has to do with somthing completely different.
and no im not tryin to make weapons get hurt by explosives jus to make the game look more relistic... like im not gonna make a weapon wit a bent barrel for fun.. this has to do with somthing completely different.
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
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well the detonate when dropped thing works tho... i had it detonate and spawn like some flames or w/e and it dissappeared i didnt change any models the bad side effect of that one tho is that when u switch weapon u cant get it back : /
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
thats why you have to do it my way
well i guess if ur using an already existing model u cant really do it my way
well i guess if ur using an already existing model u cant really do it my way
Last edited by an emu on Sun May 08, 2005 5:25 pm, edited 1 time in total.
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now ur confusing me... ok this is what i want i want to take a pistol go up to an assualt ritfle hit pick up weapons and have the pistol on the ground then if i shoot it or throw a grenade at it itl dissappear and spawn a detonation effect
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
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