SNEEK PEAK AT MY NEW MAP

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
[gx]shadow





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Joined: Fri Feb 06, 2004 7:02 pm

Post by [gx]shadow »

i think the base of the lights and the actual fixture look sweet in their blocky state, but it the poles that don't look right to me. on second thought, don't bevel em, cause that would make the polycount skyrocket cause u have so many(a few polies here and there make a difference). i think it would look great if, instead of a box, you do a cylindar with 3 sides, in essence, a 3d triangle. It would cut down on the polycount and would take the blocky look of the pole away. just a sugguestion. just keep working at it!
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The seizureboi





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Post by The seizureboi »

hey looks ns i agree the turrets should move, and maybe have dead marines and aliens in it(if possible im not sure) other wise its pretty awsome
wes





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Post by wes »

i say one word.... awesome :shock: :D
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Vaati





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Post by Vaati »

The seizureboi wrote: maybe have dead marines and aliens in it(if possible im not sure)
hmm I don't really like maps with dead elite's in them. Nice work so far btw.
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