(Halo 2) -~! h2x 4.20 !~- --*UPDATED*-- 4/30/05
-
- Posts: 226
- Joined: Wed Mar 10, 2004 10:37 am
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
-
- Posts: 27
- Joined: Fri Jun 04, 2004 6:52 am
-
- Posts: 226
- Joined: Wed Mar 10, 2004 10:37 am
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
so i want the grunt model,
i open newmombassa extract it,
i open waterworks, i find the col for the socorpian, i inject the grunt mode over it,it says refrence data i presse yes, i press save changes, i then change the shaders, and then i swap teh ghost hlmts dependancy to grunt mode, and change ghost vehi lone id to point towards the ghost,sign the map, load map and crash, iam not sure what ive done wrong, is the grunt a model that cannont be injected?
i open newmombassa extract it,
i open waterworks, i find the col for the socorpian, i inject the grunt mode over it,it says refrence data i presse yes, i press save changes, i then change the shaders, and then i swap teh ghost hlmts dependancy to grunt mode, and change ghost vehi lone id to point towards the ghost,sign the map, load map and crash, iam not sure what ive done wrong, is the grunt a model that cannont be injected?

-
- Posts: 226
- Joined: Wed Mar 10, 2004 10:37 am
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Ok, I am new at this injecting stuff. However I can do a lot with shaders and swapping, so I am not totally new to the modding scene.
But, call me stupid if u will thats fine, but how do you go about changing the dependacy and what about the shaders u talk about? I dont c anywhere in the program where I can change either of these.
Please help, Thanks
But, call me stupid if u will thats fine, but how do you go about changing the dependacy and what about the shaders u talk about? I dont c anywhere in the program where I can change either of these.
Please help, Thanks
-
- Posts: 280
- Joined: Thu May 20, 2004 2:46 pm
- Location: zanzi
sweet, 4.20 lmao thats hilarious, great app, d/l right this second!!!

http://www.wealthwars.com/?r=Misfit << Wealth wars, a game where you fight, cheat, and steal to earn money...
- TheTyckoMan
- Posts: 854
- Joined: Fri Apr 02, 2004 11:22 am
- Location: Tea co not Tie co...
![]() |
![]() |
![]() |
![]() |
way to go poke!!! now we can make plugins for nested reflxives!!!!!
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
- TheTyckoMan
- Posts: 854
- Joined: Fri Apr 02, 2004 11:22 am
- Location: Tea co not Tie co...
![]() |
![]() |
![]() |
![]() |
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
-
- Posts: 132
- Joined: Fri May 07, 2004 3:26 pm
- Location: california
-
- Posts: 226
- Joined: Wed Mar 10, 2004 10:37 am
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
The model viewer isn't working for me.
Code: Select all
Error in the application.
-2146232832 (Unknown)
at Microsoft.DirectX.Direct3D.Device.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primCount)
Your image cannot exceed 400x200 or 50kb
Remember he said earlier that you have to have DirectX 9 for the viewer to work?Eric88 wrote:The model viewer isn't working for me.
Code: Select all
Error in the application. -2146232832 (Unknown) at Microsoft.DirectX.Direct3D.Device.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primCount)
Something you might check into.