New Screens of SparkEdit 3.0 (beta)
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I can't wait!!!! Seeinf spark edit is the only modding tool that works on my pc I whant it the best it can be
!!!!!!!!!! Hey can you try and make it so you can edit all that cool stuff! And yes im with all the others a cut and paste would be the greatest!
A deleat would be cool to! Can anyone say deleting elites?



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gmp_gmp wrote:so cool....put in a duplication feature, auto line up, and the random object placement that the otheres were talking about and you're in buisness
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how do you become a beta tester anyways?????.............
http://www.halomods.com/forums/groupcp.php?g=25
This should answer that last question.

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Will the model export feature include proper texture mapping? Halo Map Tools totally screwed the UV's on the models I exported as OBJ's. The models were fine, but the coordinates were scrambled. And will the textures also be properly linked to the models material files? I know the native image files are in Dirext-X format, but it would be good if they could be saved as bitmaps or jpg's, with the model file referenced to the output images. I know the the 3ds format saves texture map reference information, as well as the model's "bones", perhaps that would be a better output format for character and vehicle models? Great work so far, anyway!
Cheers!
"Switch off the mind and let the heart decide who you were meant to be..."
um dude, do u know nething about how .map files are structured? in order to do that it would have to make like 100 changes to the meta for every item removed/addedCraSH23 wrote:Thats awesome,I would realy love to see that duplication, copy as a feature, that would be great... please.
for now the closest u can get is map rebuilding/item swapping
and ps Gren...can I be on beta for spe 4.0?

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umm... ok I may not know how the coding is changed and how much of it is but is it that hard for xbox on HMT, because they had a plugin for the duplicating feature.
Soo... yeah and Its not like I was demanding for it, it was begging for it.
Not that that I know anything, but could'nt it be possible to come up with an equation that changes according to which way an item is moved, x, y or z. I'm even sure this how you guys do this I don't know that much about programming but I know that you do this some how and if I was 5 years older and threw college (sp) allready I'm sure I would have enough prog. skills to even begin to help out here. But right now I am useless for making progs to change things.
It sounds like your saying map rebuilding was easy, that changed like all the coding too?!?
Sorry if some one thought I was being threatening or demanding, did'nt mean it.
Soo... yeah and Its not like I was demanding for it, it was begging for it.
Not that that I know anything, but could'nt it be possible to come up with an equation that changes according to which way an item is moved, x, y or z. I'm even sure this how you guys do this I don't know that much about programming but I know that you do this some how and if I was 5 years older and threw college (sp) allready I'm sure I would have enough prog. skills to even begin to help out here. But right now I am useless for making progs to change things.
It sounds like your saying map rebuilding was easy, that changed like all the coding too?!?

Sorry if some one thought I was being threatening or demanding, did'nt mean it.
What is real in our infinite alternating perception of reality?
props to boll for avatar
props to boll for avatar
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thats funny....because there already is a duplication plugin out 4 halo map tools 3..... get knowledge b4 u try to flame.... Odb's Bolder Gulch used this duplication feature a LOT http://www.haloskins.com/download.php?view.9HunterXI wrote:um dude, do u know nething about how .map files are structured? in order to do that it would have to make like 100 changes to the meta for every item removed/addedCraSH23 wrote:Thats awesome,I would realy love to see that duplication, copy as a feature, that would be great... please.
for now the closest u can get is map rebuilding/item swapping
and ps Gren...can I be on beta for spe 4.0?
shit
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Yeah, I agree...but I think it'd be better if they're was a button or a key command that you hit and it makes the you have selected auto level itself. And/or have an option that will auto level all s for you.j4s[p] wrote:Maybe a setting that makes it so when you move something, it automaticly levels it on the terrain. Sorta like is you move the teleporter by the cliff it would automaticly turn sideways and the correct height.
Also, like someone else said, seeing the copy/paste would be cool.
Um, yeah how would one go about getting on the beta team? To be honest, I use Sparkedit A LOT, and am VERY familiar with it. I saw that it said it was closed, but I thought I'd try

Anyways, looks nice. Good luck!
Spark edit v3
Nice!!!
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