New Screens of SparkEdit 3.0 (beta)

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Bubbasparxxxv69





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Post by Bubbasparxxxv69 »

i think it might be cool if u could make it so when your placing a new teleport or scenery you can select an "auto line up" button that will autmatically fit it to the ground. So that way you dont randomly fall through the groud if you misplace a spawn point, or so scenery doesent float.
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Post by stunna »

props props good job sparky juss keeps gettin better. iver only found 1 bug in the previous ver. and thats when u swap shaders, gives them diff bitmaps at diff agles.
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CraSH23





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Post by CraSH23 »

Thats awesome, :shock: I would realy love to see that duplication, copy as a feature, that would be great... please.
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gmp_gmp




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Post by gmp_gmp »

so cool.... :shock: put in a duplication feature, auto line up, and the random object placement that the otheres were talking about and you're in buisness :P


how do you become a beta tester anyways?????.............
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maegus15





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Post by maegus15 »

I can't wait!!!! Seeinf spark edit is the only modding tool that works on my pc I whant it the best it can be :D :D!!!!!!!!!! Hey can you try and make it so you can edit all that cool stuff! And yes im with all the others a cut and paste would be the greatest! :D A deleat would be cool to! Can anyone say deleting elites?
Overseer





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Post by Overseer »

Spark Edit 2.5 basically is cut and paste... You want copy and paste...
FUZZ





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Post by FUZZ »

How come theres been like 10 questions posted and none of them are answered :?:
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Post by Demonic Spartan »

gmp_gmp wrote:so cool.... :shock: put in a duplication feature, auto line up, and the random object placement that the otheres were talking about and you're in buisness :P


how do you become a beta tester anyways?????.............






http://www.halomods.com/forums/groupcp.php?g=25

This should answer that last question.
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LordIronwulf





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Post by LordIronwulf »

:idea:

Will the model export feature include proper texture mapping? Halo Map Tools totally screwed the UV's on the models I exported as OBJ's. The models were fine, but the coordinates were scrambled. And will the textures also be properly linked to the models material files? I know the native image files are in Dirext-X format, but it would be good if they could be saved as bitmaps or jpg's, with the model file referenced to the output images. I know the the 3ds format saves texture map reference information, as well as the model's "bones", perhaps that would be a better output format for character and vehicle models? Great work so far, anyway!

Cheers!
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HunterXI





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Post by HunterXI »

CraSH23 wrote:Thats awesome, :shock: I would realy love to see that duplication, copy as a feature, that would be great... please.
um dude, do u know nething about how .map files are structured? in order to do that it would have to make like 100 changes to the meta for every item removed/added

for now the closest u can get is map rebuilding/item swapping


and ps Gren...can I be on beta for spe 4.0? :D
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CraSH23





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Post by CraSH23 »

umm... ok I may not know how the coding is changed and how much of it is but is it that hard for xbox on HMT, because they had a plugin for the duplicating feature.
Soo... yeah and Its not like I was demanding for it, it was begging for it.

Not that that I know anything, but could'nt it be possible to come up with an equation that changes according to which way an item is moved, x, y or z. I'm even sure this how you guys do this I don't know that much about programming but I know that you do this some how and if I was 5 years older and threw college (sp) allready I'm sure I would have enough prog. skills to even begin to help out here. But right now I am useless for making progs to change things.

It sounds like your saying map rebuilding was easy, that changed like all the coding too?!? :?

Sorry if some one thought I was being threatening or demanding, did'nt mean it.
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d3fault_dot_xbe





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Post by d3fault_dot_xbe »

HunterXI wrote:
CraSH23 wrote:Thats awesome, :shock: I would realy love to see that duplication, copy as a feature, that would be great... please.
um dude, do u know nething about how .map files are structured? in order to do that it would have to make like 100 changes to the meta for every item removed/added

for now the closest u can get is map rebuilding/item swapping


and ps Gren...can I be on beta for spe 4.0? :D
thats funny....because there already is a duplication plugin out 4 halo map tools 3..... get knowledge b4 u try to flame.... Odb's Bolder Gulch used this duplication feature a LOT http://www.haloskins.com/download.php?view.9
shit
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Post by Overseer »

Look here.
Note the last line...
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Post by Veegie »

but is anyone going to convert tj's scenario plugin to pc?
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Post by Master Chief 1128 »

j4s[p] wrote:Maybe a setting that makes it so when you move something, it automaticly levels it on the terrain. Sorta like is you move the teleporter by the cliff it would automaticly turn sideways and the correct height.
Yeah, I agree...but I think it'd be better if they're was a button or a key command that you hit and it makes the you have selected auto level itself. And/or have an option that will auto level all s for you.

Also, like someone else said, seeing the copy/paste would be cool.

Um, yeah how would one go about getting on the beta team? To be honest, I use Sparkedit A LOT, and am VERY familiar with it. I saw that it said it was closed, but I thought I'd try :?.

Anyways, looks nice. Good luck!
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Spark edit v3

Post by Spar13 »

Nice!!!
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kornman00




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Post by kornman00 »

what are those icons for (underneath the menu and next to the "copy" button)?
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Post by geminijunodeluxe »

Very nice multi select will many things simpler. Is there any chance someone could tell me the release date?
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Post by Master Chief 1128 »

^^^
OMG someone ban that flaming homosexual. This crap has got to stop. If Walka or Hivemind don't have enough time to get these dick sucks, then I'll go around and find them for them.
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Post by Master_Makayo »

OMFG!!! IT CANT BE???
IS THAT SMILEY ABUSE???
LOOKS LIKE THE WORK OF WHO EVER OWNED THE BOB ACCOUNTS.
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