New Screens of SparkEdit 3.0 (beta)

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Grenadiac




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New Screens of SparkEdit 3.0 (beta)

Post by Grenadiac »

SE 3.0 is currently in development. It supports multi-select (to make moving several objects at once easier (like King of the Hill flags). Also new is Model Preview, so you can see the results of your skin changes more easily. Here are the numerous pics:

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Beastman




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Post by Beastman »

ah very very nice, any chance for release date, or beta date?
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Post by Demonic Spartan »

3.0 is in beta already? Lol you guys work yourselves insane.... :D looks nice, you can see individual models.... :twisted:
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Post by Deadly_Shadow »

Looks good. Can we render them too?
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Post by Alx »

will u be able to add and delete objects? because i could not really find a use for the previous versions of sparkedit. (no offense, u did a good job on them)
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Robbybertu





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nice

Post by Robbybertu »

nice job guys ! you work so fast on those programs i cant believe it , and they still kick ass . can i be a beta tester though ?
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Post by Beastman »

dont know of its possible, im sure if it is u guys can do it, but i know many people in the halo community would love to see a duplication option (copy and paste basically) thanks guys for bringing this to us, we appreciate it greatly
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Post by xorange »

Nice job Gren!

Small suggestion...now that you have implemented "multi-select"
a "random placement" function would be really cool!

So that if you want to add a lot of scenery, or just change spawn points, etc. you could do it all at once. It would be nice & fast and different every time you move them.

If you were really motivated you could possibly create confines
(that one could turn off/on) in the app so that random placement wouldn't place any objects within a certain area.
i.e. make it so that no scenery would be randomly placed inside a base, or outside/underneath the map.
(Note: I'm not sure, but maybe you could also make it so that when SE randomly places an object, like a tree, it would automatically adjust the Z coordinate so that the object is at the surface level of the ground. Know what I mean?...so shit doesn't end up too far above or beneath the ground)

Well, anyway...I'd be happy with just a random X,Y placement function where all items stay at the same Z coordinate.
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Post by M.A.C. »

I cant wait to see my new skins and models without launching the game
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Post by MC117 »

that is so kool!!!, when will it be released?
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Post by Haloking »

Very nice job Gren. Looks great. Is there a release date set? I would also like to see the copy and paste/duplicate option.
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Post by jce108 »

insane stuff, very cool
wish i could do somthing like that
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Post by Bubbasparxxxv69 »

impressive, very impressive
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Post by j4s[p] »

Maybe a setting that makes it so when you move something, it automaticly levels it on the terrain. Sorta like is you move the teleporter by the cliff it would automaticly turn sideways and the correct height.
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Post by pt »

Man that's crazy! How do you have time to do all that?
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Post by v-virus »

thats insane i love it. :D :D :D :D :D :D :D :D
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Post by jimmsta »

oooooooo.....ahh
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Post by [users]Brutal »

SHIT! AWESOME!!!!!!!!!!!!!!! :D :D :D :D :D :D :D :D :shock:
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farklem




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Wow

Post by farklem »

That looks sweet. By the way, how do you become a part of the beta testing team?
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Post by Aequi7aS »

time for sucky sucky :o
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