SE 3.0 is currently in development. It supports multi-select (to make moving several objects at once easier (like King of the Hill flags). Also new is Model Preview, so you can see the results of your skin changes more easily. Here are the numerous pics:
will u be able to add and delete objects? because i could not really find a use for the previous versions of sparkedit. (no offense, u did a good job on them)
dont know of its possible, im sure if it is u guys can do it, but i know many people in the halo community would love to see a duplication option (copy and paste basically) thanks guys for bringing this to us, we appreciate it greatly
Small suggestion...now that you have implemented "multi-select"
a "random placement" function would be really cool!
So that if you want to add a lot of scenery, or just change spawn points, etc. you could do it all at once. It would be nice & fast and different every time you move them.
If you were really motivated you could possibly create confines
(that one could turn off/on) in the app so that random placement wouldn't place any objects within a certain area.
i.e. make it so that no scenery would be randomly placed inside a base, or outside/underneath the map.
(Note: I'm not sure, but maybe you could also make it so that when SE randomly places an object, like a tree, it would automatically adjust the Z coordinate so that the object is at the surface level of the ground. Know what I mean?...so shit doesn't end up too far above or beneath the ground)
Well, anyway...I'd be happy with just a random X,Y placement function where all items stay at the same Z coordinate.
Maybe a setting that makes it so when you move something, it automaticly levels it on the terrain. Sorta like is you move the teleporter by the cliff it would automaticly turn sideways and the correct height.