
SNEEK PEAK AT MY NEW MAP
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SNEEK PEAK AT MY NEW MAP
map is only 60% done


- VenaticalOne
- Posts: 175
- Joined: Mon Mar 07, 2005 3:37 pm
VERY nice...
Signiture may not exceed 500x120 and 75 Kb.
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
- x13igDudex12
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yes all vechials are drivable. and no i chose not to chamfer and add more polys. what i lack in polys i will dress with way better textures to hide the flatness, textures can make or break map, map is around 7000 polys but has alot of scenery tags to render, and is also very big, thats why im keeping polys lol. go here to see some of the vechials rendered, there will be 2 more not shown, also like i said textures will be improved one hundred percent, thanks for imput, also yes heli blads, cockpit door,tank and APC doors all open and animate. as well as tires and tank treads. http://www.urbanwar.moonfruit.com
- x13igDudex12
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Well, When I visited your site a week or so ago, There was a download link, so I grabbed the map. It didn't have the lights or anything, so I'm guessing I wasn't supposed to have gotten my hands on it?
After playing by myself, I love it man. It's a real beauty, with the exception of the helicopter behaving, sounding, and handling exactly like a banshee haha. The fact that the turrets don't move is somewhat of a stink, since the vehicles don't seem to fire where the reticle is if you turn too fast.
Now, onto the thumbs up. The battle damaged, crumbling buildings are amazing. Great Job there. The map design is simple, but it seems like it would provide for multiplayer mayhem, even though it is a bit too small for the vehicles. I was wondering why you don't have new weapons, but then it hit me. People will be climbing over (or back stabbing) each other in order to get to those vehicles haha.
Two thumbs up. I'd give you three but God decided only to give me enough thumbs to rate things on a scale of 0,1,or 2.
After playing by myself, I love it man. It's a real beauty, with the exception of the helicopter behaving, sounding, and handling exactly like a banshee haha. The fact that the turrets don't move is somewhat of a stink, since the vehicles don't seem to fire where the reticle is if you turn too fast.
Now, onto the thumbs up. The battle damaged, crumbling buildings are amazing. Great Job there. The map design is simple, but it seems like it would provide for multiplayer mayhem, even though it is a bit too small for the vehicles. I was wondering why you don't have new weapons, but then it hit me. People will be climbing over (or back stabbing) each other in order to get to those vehicles haha.
Two thumbs up. I'd give you three but God decided only to give me enough thumbs to rate things on a scale of 0,1,or 2.