The Halo CE Bump Mapping Tutorial
The Halo CE Bump Mapping Tutorial
http://www.earthenrecords.com/bumpmaptut/intro.htm
The first three parts of the tutorial are finished and online. The final two will be added shortly. The tutorial also goes into detail about how to make your own textures from images that wouldn't normally tile very well in-game.
If you have questions, spot any mistakes or have suggestions on how to make the tutorial better, post them in this thread.
The first three parts of the tutorial are finished and online. The final two will be added shortly. The tutorial also goes into detail about how to make your own textures from images that wouldn't normally tile very well in-game.
If you have questions, spot any mistakes or have suggestions on how to make the tutorial better, post them in this thread.
This is an amazing tutorial (have it all printed). I'm going to ask if a moderator can sticky this in the Skinning and Modeling section (for i believe that is where it would belong).
(and to those who would say, you ARE a mod, sticky it!) I don't have power here, yet. I have to work hard to gain other forums in my control.
(and to those who would say, you ARE a mod, sticky it!) I don't have power here, yet. I have to work hard to gain other forums in my control.
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The tutorial has made the news page of Halo Bungie Dot Org:
http://halo.bungie.org/oldnews.html?item=12394

http://halo.bungie.org/oldnews.html?item=12394
http://www.earthenrecords.com/bumpmaptut/hard.htm
The final section, 'Advanced Bump Mapping' is now online. It's a bit different, since I hope you've learned enough from the other sections. It's designed to make you think for yourself and inspire you to come up with your own methods, as opposed to following another step-by-step tutorial that will teach you only one specific way of doing things.
The final section, 'Advanced Bump Mapping' is now online. It's a bit different, since I hope you've learned enough from the other sections. It's designed to make you think for yourself and inspire you to come up with your own methods, as opposed to following another step-by-step tutorial that will teach you only one specific way of doing things.
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