Hog Axles

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VenaticalOne





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Hog Axles

Post by VenaticalOne »

How do you makle the axles on the hog invisible?
Signiture may not exceed 500x120 and 75 Kb.
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
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[cc]z@nd!




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Post by [cc]z@nd! »

the axles? i'm not sure...are you trying to make an invisible hog?

or just have the hog seem to float with wheels under it...

try making it transparent in the warthog's main skin, but that may not work...
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VenaticalOne





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Post by VenaticalOne »

I made the wheels transparent, but I want it to look like it's floating so I want to make the axles like that too
Signiture may not exceed 500x120 and 75 Kb.
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
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Phenomena





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Post by Phenomena »

model em out
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VenaticalOne





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Post by VenaticalOne »

but then wouldn't there be less indices or vertices or whatever so it wouldn't work?
Signiture may not exceed 500x120 and 75 Kb.
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
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Phenomena





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Post by Phenomena »

a model can have LESS indices just not more i believe, you could always move them up so you cant see em...
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VenaticalOne





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Post by VenaticalOne »

How do you move things around in 3dsmax 7?
Signiture may not exceed 500x120 and 75 Kb.
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
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Phenomena





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Post by Phenomena »

milkshape is best for pc
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VenaticalOne





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Post by VenaticalOne »

i have that too
how do you move tings around in milkshape?
Signiture may not exceed 500x120 and 75 Kb.
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
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BEEF!!!




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Post by BEEF!!! »

You move the verticies or faces.
And no, the model MUST be the same (have same amount of verticies, indicies, and faces)
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