why wont Halo CE maps load in HMT 3.5 i keep getting a "not a valid halo map file"something im missing here? lol ;_; is there something i need to do
srry if this isnt the right section firgured it fit in here
thx for any info
peace
problem with hmt
problem with hmt
Signature was animated.
Ok. You can't open CE maps with HMT unless you make a change to the header in the mapfile (which can be done with any hex editor)
Hope it works for you.jimmsta wrote:A new day, and some new findings...
I have been able to open the maps with HMT v3.5, but I had to make some adjustments to the map files... here goes my tutorial...
Take bloodgulch.map for example, and look at the header in a hex editor.
You should see the following... (This is the original file header)
6461 6568 6102 0000 DCA5 D400 0000 0000 7419 8500 688C 4F00 0000 0000 0000 0000 626C 6F6F
6467 756C 6368 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 3031 2E30 302E 3030
2E30 3630 3900
(it would appear as follows: daeha...........t...h.O.........bloodgulch......................01.00.00.0609)
And change the things marked in red to... (This is the modified file header)
6461 6568 0700 0000 DCA5 D400 0000 0000 7419 8500 688C 4F00 0000 0000 0000 0000 626C 6F6F
6467 756C 6368 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 3031 2E30 302E 3030
2E30 3536 3400
(it would appear as follows: daeh............t...h.O.........bloodgulch......................01.00.00.0564)
You can now edit the tags in hmt v3.5, and then just modify the header back to the original after editing to be able to play them in Halo:CE...
Enjoy :Wink:
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