well here is the error i get as i try to use tool.exe's model tag exporter thingy .....or watever....
how do i fix this?????
if you think you could fix it really fast do you think you could do it for me cause i honestly am a noob at this and i have to finish this map by 2maro.....but if you could explain the problem please do.......it is pretty big and i could break it into different chunks if that is the prob.....
ps its a scenery object.....by the way....i ran the stl check and it came up with no errors.....
mopopo wrote:omg whenever i try tot export model as jms it says there are no actors to support export failed. WTF!!!!!!!
what should i do can someone help?
Did you link everything, and i mean everything, to the frame?
looks like its a frame error.
Any object that you want as your scenery MUST, I repeat MUST be linked to frame. So it should be frame, then everything linked to it. If you have your frame linked to object it will not work. Also if you have another frame in there you might get a similar error. But I think when you have 2 frames named frame you will get a no actor found error. I would recheck everything in the MAX file, then try to re-export. In scenery objects you do not have to worry about it being sealed, just the collision.
Also make sure the main frame(if there are more than one) is named frame If there are more then it would be lets say frame leg frame arm, etc.
Have you made shaders yet as well for that bitmap you created? If not you will have to do that. Another note, I have heard there are problems when using a number at the end of any object. If nothing's working, maybe try to rename your scenery to sumthin else.