I have read and followed all of the tutorials and help topics I could find about creating custom weapons using the HEK and decided to try my hand at it. I have gotten all of my .jms files compiled and tagged, I have edited the tags to reflect the new gun, and I have added the gun to the globals list.
The problem shows itself when I play my .map file (the tutorial map with the new gun added and placed). The gun just disappears after a moment and will not allow me to pick it up. I know I must have messed something up (or forgotten something), but I cannot figure it out. Please contact me if you can help me resolve this problem, I would greatly appreciate it.
New weapon is non-functional
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- Posts: 50
- Joined: Fri Sep 24, 2004 3:41 pm
- Location: Levittown, PA
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- Posts: 50
- Joined: Fri Sep 24, 2004 3:41 pm
- Location: Levittown, PA
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- Posts: 50
- Joined: Fri Sep 24, 2004 3:41 pm
- Location: Levittown, PA
I think halo is acting like a 4 year old set loose in Toys-R-Us. Why can't it be like HTML, as long as your somewhere on the same continent, it will fix it all up nice and tidy for you!
I've been messing around with it for a bit... I think something's wrong with my tags, which could be why halo isn't recognizing my gun as something to be picked up. I'll go back and beat them with a stick until they work for me... thanks for the help Pie.
I've been messing around with it for a bit... I think something's wrong with my tags, which could be why halo isn't recognizing my gun as something to be picked up. I'll go back and beat them with a stick until they work for me... thanks for the help Pie.
- MasterNeoChief
- Posts: 2431
- Joined: Tue Dec 23, 2003 9:34 am
- Location: The Netherlands
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- Posts: 50
- Joined: Fri Sep 24, 2004 3:41 pm
- Location: Levittown, PA
Ya thanks guys, I started from scratch over again and was successfull, but now I have that shaders problem to work with. However, I'm confident that you guys have asked questions about that so many times that it should be no big deal to fix. Thanks again for your help, I appreciate your willingness to help a newbie.
Edit: I figured out what I did wrong. First I had to match the material names in max to the tif files, bitmap files, and shader files. Unlike HMC Helljumper's tutorial, I used my own 512x512 images, so I had to compile everything myself. I was having problems with the shader envirnment thing, so I let tool create the shaders for me as shader_model instead. That solved the 3rd person skinning, but first person was still white. I then opened up fp.gbxmodel in guerilla and at the bottom I redirected the shaders to match, and it worked. Hope that helps anyone who runs into the same problems.
Edit: I figured out what I did wrong. First I had to match the material names in max to the tif files, bitmap files, and shader files. Unlike HMC Helljumper's tutorial, I used my own 512x512 images, so I had to compile everything myself. I was having problems with the shader envirnment thing, so I let tool create the shaders for me as shader_model instead. That solved the 3rd person skinning, but first person was still white. I then opened up fp.gbxmodel in guerilla and at the bottom I redirected the shaders to match, and it worked. Hope that helps anyone who runs into the same problems.