Need mapping team. For my map : Conjuctions.
Need mapping team. For my map : Conjuctions.
Well since I can only play Halo2 on Xbox live only on so little days, I get bored after I finish my work.
So I decided to make a map.
But I wondered if I can make it go smoother and faster if I could get some help.
I got the basic structure of the map done already.
I just hope I could get people who can:
Make good textures.
Do some cliff details and help with other mapping and crumbled building etc.
Weapons/vechile creation.
I just hope somebody can join me in this map, I'll get pictures later.
So I decided to make a map.
But I wondered if I can make it go smoother and faster if I could get some help.
I got the basic structure of the map done already.
I just hope I could get people who can:
Make good textures.
Do some cliff details and help with other mapping and crumbled building etc.
Weapons/vechile creation.
I just hope somebody can join me in this map, I'll get pictures later.
self explanatory




ill help with the cliff detail and the other stuff in that line
im good at using google for finding textures but other wise i r bad at vehicles and wepons
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- x13igDudex12
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Thats great
Maybe like 1-3 more people in hopes they can do custom weapons and vechiles.
This is a haloCE project, I would mod halo2 instead but I got no mod-chip
I hope I could get the Spartan for mapping and scenery.
Hitman Bob for textures and detail.
And x13igDudex12 for more scenery.
I'll post the actual map topic but keep two positions open for weapon/vechiles.

Maybe like 1-3 more people in hopes they can do custom weapons and vechiles.
This is a haloCE project, I would mod halo2 instead but I got no mod-chip

I hope I could get the Spartan for mapping and scenery.
Hitman Bob for textures and detail.
And x13igDudex12 for more scenery.
I'll post the actual map topic but keep two positions open for weapon/vechiles.
- x13igDudex12
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If I can find out glass, I could do the Zanzibar effect.
But I would love if you can do it.
Elite hunter, you can do the weapons, scenery and final modeling.
I think I should leave the map basic structure to me.
As in I will do the main modeling and Elite Hunte, you'll get the model next, and Hitman Bob gets it last to do glass, cliff detail and whatever else is appriate.
I will start this thing today.
When I get home from school.
And I think I know the secert to moveable scenery
And movable explodable scenery, and the true thing is It won't even be a scenery tag!
When all of you get on aim, I'll tell you and hopefully you could try it if you got a test map to see if it works.
I'm planning a city, and a really big one, but I'll try to keep it a little simpl to keep it low poly
Please read the whole post, it's semi-important.
At the guy: You would need to do alot of fixing to get rid of open edges.
But I would love if you can make a battle rifle, smg, and beam rifle.
Maybe I could redo the sniper rifle myself, I don't know about that yet.
I could do animated scenery too, so I'll be in that feild too.
But I still need vechiles people.
And at Phenomena:
If you got a good graphic card, you can do it.
Cause mine is horrible and I need people to fully test my new teleporter I'm gonna create, and the textures.
And I don't know about ags though, I might only need help in one tag which is a gradient-fade texture on the teleporter.
(The gradient-fade like in the engine room map they made, like that orange texture in that map)
But I would love if you can do it.
Elite hunter, you can do the weapons, scenery and final modeling.
I think I should leave the map basic structure to me.
As in I will do the main modeling and Elite Hunte, you'll get the model next, and Hitman Bob gets it last to do glass, cliff detail and whatever else is appriate.
I will start this thing today.
When I get home from school.
And I think I know the secert to moveable scenery

And movable explodable scenery, and the true thing is It won't even be a scenery tag!
When all of you get on aim, I'll tell you and hopefully you could try it if you got a test map to see if it works.
I'm planning a city, and a really big one, but I'll try to keep it a little simpl to keep it low poly

Please read the whole post, it's semi-important.
At the guy: You would need to do alot of fixing to get rid of open edges.
But I would love if you can make a battle rifle, smg, and beam rifle.
Maybe I could redo the sniper rifle myself, I don't know about that yet.
I could do animated scenery too, so I'll be in that feild too.
But I still need vechiles people.
And at Phenomena:
If you got a good graphic card, you can do it.
Cause mine is horrible and I need people to fully test my new teleporter I'm gonna create, and the textures.
And I don't know about ags though, I might only need help in one tag which is a gradient-fade texture on the teleporter.
(The gradient-fade like in the engine room map they made, like that orange texture in that map)
yes i have a good vide ocard and moveable scenery isnt that hard... just make it a vehicle with no seats
give it an animation of doing nothing (cause all vehicles have to have an animation), do the physics like you would for a normal vehicle, voila you got moveable scenery 
not the best, but i can have everythong on the highest setting (accept the resolution) and still have a great framerate

hehe sorry if i revealed the moveable scenery >_>
edit: and btw my aim is DuckM45ter


not the best, but i can have everythong on the highest setting (accept the resolution) and still have a great framerate

hehe sorry if i revealed the moveable scenery >_>
edit: and btw my aim is DuckM45ter
Last edited by Phenomena on Mon Mar 21, 2005 12:54 pm, edited 1 time in total.
- x13igDudex12
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waht that small font says is "hehe what size one font"
anyways i might be able to help pm me or add me to msn or email me to [email protected]
anyways i might be able to help pm me or add me to msn or email me to [email protected]