Need mapping team. For my map : Conjuctions.

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
McFarlane





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Need mapping team. For my map : Conjuctions.

Post by McFarlane »

Well since I can only play Halo2 on Xbox live only on so little days, I get bored after I finish my work.
So I decided to make a map.
But I wondered if I can make it go smoother and faster if I could get some help.
I got the basic structure of the map done already.
I just hope I could get people who can:
Make good textures.
Do some cliff details and help with other mapping and crumbled building etc.
Weapons/vechile creation.
I just hope somebody can join me in this map, I'll get pictures later.
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hitmanbob





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self explanatory

Post by hitmanbob »

:| :) :D ( :o y u no ask me on aim)

ill help with the cliff detail and the other stuff in that line

im good at using google for finding textures but other wise i r bad at vehicles and wepons
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Post by The Spartan! »

Awk count me in!
MSN: [email protected]
AIM: vacuum419
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x13igDudex12




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Post by x13igDudex12 »

wait....is this for halo ce, halo xbox, or halo 2?

cuz if its halo ce il help.....i can make like scenery for you guys.....
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Post by McFarlane »

Thats great :)
Maybe like 1-3 more people in hopes they can do custom weapons and vechiles.
This is a haloCE project, I would mod halo2 instead but I got no mod-chip :(
I hope I could get the Spartan for mapping and scenery.
Hitman Bob for textures and detail.
And x13igDudex12 for more scenery.
I'll post the actual map topic but keep two positions open for weapon/vechiles.
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Post by McFarlane »

The theme is a city map.
I got 8 banners done.
And I got road textures, I need window ones done.
When we start the map and get some renders, then I'll make the map topic.
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x13igDudex12




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Post by x13igDudex12 »

well i have just finished a trashcan scenery becuase i as bored...im putting it in sapien now....!

edit:
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Post by McFarlane »

Lol, thats good.
I'm gonna go now, but when I'm back I think I'll get this started.
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Post by hitmanbob »

yay im helping. I could make windows for you, both textures, models and maybe even death animation(breaking effect like in zanzibar)
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Post by x13igDudex12 »

w3ll IIII made a trash can...lol
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Post by Phenomena »

i can do some tagging and population...
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Post by theguy2042000 »

i got some models from someone ripped from halo 2 like all the halo 2 weapons ill try to make em into tags then post em and ill help with textures i have 1000's of textures
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Post by The Spartan! »

BSP, weapons or scenery I can do at the moment.
Thanks,
Elite Hunter
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Post by McFarlane »

If I can find out glass, I could do the Zanzibar effect.
But I would love if you can do it.
Elite hunter, you can do the weapons, scenery and final modeling.
I think I should leave the map basic structure to me.
As in I will do the main modeling and Elite Hunte, you'll get the model next, and Hitman Bob gets it last to do glass, cliff detail and whatever else is appriate.
I will start this thing today.
When I get home from school.
And I think I know the secert to moveable scenery :wink:
And movable explodable scenery, and the true thing is It won't even be a scenery tag!
When all of you get on aim, I'll tell you and hopefully you could try it if you got a test map to see if it works.
I'm planning a city, and a really big one, but I'll try to keep it a little simpl to keep it low poly :wink:
Please read the whole post, it's semi-important.
At the guy: You would need to do alot of fixing to get rid of open edges.
But I would love if you can make a battle rifle, smg, and beam rifle.
Maybe I could redo the sniper rifle myself, I don't know about that yet.
I could do animated scenery too, so I'll be in that feild too.
But I still need vechiles people.
And at Phenomena:
If you got a good graphic card, you can do it.
Cause mine is horrible and I need people to fully test my new teleporter I'm gonna create, and the textures.
And I don't know about ags though, I might only need help in one tag which is a gradient-fade texture on the teleporter.
(The gradient-fade like in the engine room map they made, like that orange texture in that map)
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Post by Phenomena »

yes i have a good vide ocard and moveable scenery isnt that hard... just make it a vehicle with no seats :P give it an animation of doing nothing (cause all vehicles have to have an animation), do the physics like you would for a normal vehicle, voila you got moveable scenery :P

not the best, but i can have everythong on the highest setting (accept the resolution) and still have a great framerate

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hehe sorry if i revealed the moveable scenery >_>

edit: and btw my aim is DuckM45ter
Last edited by Phenomena on Mon Mar 21, 2005 12:54 pm, edited 1 time in total.
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x13igDudex12




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Post by x13igDudex12 »

niiiice....and i saw that little SIZE ONE font thing that says...hehe..sorry if I revealed the movable scenery >_>....lol....nice.....if you need anyhelp just PM me....
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Post by Phenomena »

>_> hehe what size one font

well, i wasnt sure if he wanted to reveal his secret >_> lol
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Post by theguy2042000 »

waht that small font says is "hehe what size one font"
anyways i might be able to help pm me or add me to msn or email me to [email protected]
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Post by hitmanbob »

o, cool, i never new that, but isnt the max amount of vehicles you can have in a map 24. that would limit the amount of scenery you can have
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Post by Phenomena »

*checks in guerilla*

the globals tag can only hold 20...
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