Why can't i ever get the texture to show up in sapien?

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savageman167





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Why can't i ever get the texture to show up in sapien?

Post by savageman167 »

Why can't i ever get the texture to show up in sapien??

Also,
i get an error that says:
"Increasing sound decompression buffer size to 1048576 bytes
Warning: 1 cluster in structure_bsp levels\new\new have no background sound or sound enviroment.
COULD NOT TELEPORT CAMERA INTO BSP
COULD NOT TELEPORT CAMERA INTO BSP"???? whats that mean Heres a pic
Image

do i have to make a new shader of some kind?

ADDED:
Well i have to go to bed so, iff someone anwsers im sorry i missed it and ill greatly appretiate it cause i wanna get to learn HEK
Pie





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Post by Pie »

Well first have you tried typing in the commands

radiosity_quality 0
radiosity_start
radiosity_save

in that order. After the first one a zero should appear. After the seccond numbers should appear in the upper left hand side of the window (either at 0.00000(etc) or counting down TO 0.00000(etc). After that finished type the third.

First: sets the quality of the lightmaps, balh blah blah. Quick runthrough for testing.
Second: loads the BSP.
Third: puts on all the textures.
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x13igDudex12




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Post by x13igDudex12 »

yea.....and i have the same proble...when a gun or scenery or whatever has ore then one bitmap in mine it shows up white??///slash//?
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Post by Pie »

what?
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x13igDudex12




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Post by x13igDudex12 »

well ine dont go with radiosity but it does go with textures.........my thigns that i make dont show there textures if they have ore then 1 texture....if you dont want me to ask this here il deleat it.
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Post by Pie »

ohhh i get it now, your 'M' key must have an issue

don't know your solution though, sorry
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x13igDudex12




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Post by x13igDudex12 »

ok....thanks though....and can you believe it....new flatscreen computer with a gateway 820GM icrosoft windoes XP media center Edition 2005 pre-installed with a double layer burning 8.5 max capcity (I have no clue what that is but it sounds soooo cool...lol) and the da* keyboard has a crappe M key....lol
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Post by SunnySharma »

You guys never edited the shaders to select the bitmap in Guerilla.
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Post by Pie »

Ahh! So simple. I never never did the shader, so i have never gotten that error lol
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savageman167





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Post by savageman167 »

I made the shader, but when all the 0.0000's are done (all 3 of them) noting but a blank level
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Post by Pie »

that is why you type radiosity_save

like i explained
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savageman167





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Post by savageman167 »

o i thoguht u meant that just iff u liked what u saw, my bad sry


ADDED: It worked!! thx manb u been a great help, but i still dont know about that error about background sound



O yeah, for multiplayer maps in halo u use network equiment right?
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Post by Pie »

i believe so. The env. sound is the background noise. Like in bloodgulch its got the happy outside noises.
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x13igDudex12




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Post by x13igDudex12 »

yea...thats it.....maybe i can get the indy 500 sounds......o yea..the sound of 50 cars speeding by at 70 ph......makes my tear a little :cry:
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