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Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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gigawatts2k





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What do I do next?

Post by gigawatts2k »

I'm pretty new here, so go easy on me, lol. I've been working on a gun model, to replace the Assault Rifle, or to go with the assault rifle, and I've created the model, and skinned it (the right way I think) and exported it to a JMS file, however, I can't get it to work when using Tool. I've attached the .max file, can anybody help me out here... here's what it looks like...

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Link to the file locations...
Location of the .max http://www.wattscollectible.com/temp/gr ... _rifle.max
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x13igDudex12




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Post by x13igDudex12 »

really good...better then i could make it.....did you put in your gearbox markers?....and the tool coands are :

tool bitmaps weapons\"gun name"\bitmaps once ade you should get a warning of color or something so go to guerilla and open your bitmap that it should have created in the tags\weapons\"name" directory. open and under the second box there is a roll down...click copress with explicit alpha...and then save....
hit arrow up and run the bitmaps tool again......it should be good....
next do:
tool model weapons\"name"

it should compile...... if there are any errors please tell us.

then do tool collision-geometry weapons\"name"
(do this if you made it) and it should compile. open the assualt rifle_mp.weapon file in rilla. insert your gearbox and collision in the "..." part near the top. then change things if you want.lol. and change it the material from dirt to i gues, in your case, metal thick......

thats the basics....any thing else and tell us......i hopt this answered your question....lol
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Post by Pie »

Have you searched for any gun tutorials?

http://www.halomc.com/files/WeaponTut.rar

Video tutorial by Helljumper. Shows a modeling for a simple weapon. Giving it the little triggers. Giving it a collision. All the saving steps. Tags. And sapien.
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x13igDudex12




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Post by x13igDudex12 »

but he did leave ou one thing........put the bitmaps you use in your data\weapons\"name"\bitmaps folder......i was stumper for a day or two.....lol
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gigawatts2k





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Post by gigawatts2k »

Thanks guys, I did make sure to put all the textures in the assult_rifle\bitmaps folder. I had been following Helljumpers nice tutorial. I imported the assault_rifle.txt created when exporting the gbxmodel file. So I had the nodes that I needed (I just hid them for the pictures). I'm kinda new to 3dsmax, so I wasn't sure if it could possibly be that I used multiple textures (one for each part), that way I wouldn't have to worry so much about the UVW Unwrapping. I'll try it again, and see if it works. Thanks for the help again.

*Edit* I tried it out, with better results than last time (I used .tif files... d'oh) but I get this error when doing the tool bitmaps...
### btm_grill.tif
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <=
=
skipping bitmap with non-power-of-two dimensions (#24x#78#1)
### btm_grill_left.tif
skipping bitmap with non-power-of-two dimensions (#130x#26#1)
### btm_grill_right.tif
skipping bitmap with non-power-of-two dimensions (#130x#26#1)
### butt_left.tif
skipping bitmap with non-power-of-two dimensions (#178x#134#1)
### butt_right.tif
skipping bitmap with non-power-of-two dimensions (#178x#134#1)
### front_grill.tif
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <=
=
skipping bitmap with non-power-of-two dimensions (#60x#36#1)
### left_side_base.tif
skipping bitmap with non-power-of-two dimensions (#434x#136#1)
### magazine_left.tif
skipping bitmap with non-power-of-two dimensions (#62x#84#1)
### magazine_right.tif
skipping bitmap with non-power-of-two dimensions (#62x#84#1)
### right_side_base.tif
skipping bitmap with non-power-of-two dimensions (#434x#136#1)
### top_barrel.tif
skipping bitmap with non-power-of-two dimensions (#132x#48#1)
### top_barrel_right.tif
skipping bitmap with non-power-of-two dimensions (#132x#48#1)
I understand the part about the "==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <=
=" part, but I'm not sure what it means by non-power-of-two dimensions... maybe I didn't put the alpha layer in right?

Thanks again guys.
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