I know How to drop warthogs/tanks from pelicans want to know
- MasterNeoChief
- Posts: 2431
- Joined: Tue Dec 23, 2003 9:34 am
- Location: The Netherlands
![]() |
- MasterNeoChief
- Posts: 2431
- Joined: Tue Dec 23, 2003 9:34 am
- Location: The Netherlands
![]() |
- MasterNeoChief
- Posts: 2431
- Joined: Tue Dec 23, 2003 9:34 am
- Location: The Netherlands
![]() |
ya ,but i still have a few bufs to work out in the script , im still trying tofind a way to do it in gurilla so that i could make a vid tut that everyone could use i learned alot about effects and coming out with a vid tut on adding a boost command to the ghos and other vehicles like in halo 2
also how to use all the effects in the list and making self destructing effects
O and earlyer this week i was messing around with the cyborg.biped model and put a seat on the shoulder marker so when you make ai you can jump on them like vehicles and drive them and you can use your weapon and the ai weapon at the same time
Vid tuts coming out this week if i can get all my stupid hw done
also how to use all the effects in the list and making self destructing effects
O and earlyer this week i was messing around with the cyborg.biped model and put a seat on the shoulder marker so when you make ai you can jump on them like vehicles and drive them and you can use your weapon and the ai weapon at the same time
Vid tuts coming out this week if i can get all my stupid hw done
- MasterNeoChief
- Posts: 2431
- Joined: Tue Dec 23, 2003 9:34 am
- Location: The Netherlands
![]() |
- MasterNeoChief
- Posts: 2431
- Joined: Tue Dec 23, 2003 9:34 am
- Location: The Netherlands
![]() |
-
- Posts: 255
- Joined: Sat Feb 14, 2004 2:11 pm
now then how the hell does the warthog get back on the pelican lol? i bet in halo single player it was a changed pelican model when u clicked fire the pelican model changed to have no warthog attached to back then spawned the hog like he said another idea i had was a lil wierd but might work lol.. make the secondary fire control like a bunch of damage effects alligned in a cage in the back of it the damage effects will have a good enugh force to hold it there and not throw it out u land pelican hog drives under back u press alt fire the damage effects turn on u then just hold down alt fire to keep the hog there let go to drop lol. Proly wont work though hog will most likely role around in the cage and fall out easily. Another idea is i dunno if this is possible make the collision model change so a cage forms around the hog when u hit alt fire mb hog drives under hit alt fire then the new collision model holds the hog in it and i guess anyone else that was there jus another idea.
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil