
WIP - Church
Good news frame rate fans! I made a custom cube map (one that was twice the size of any previously used in Halo) and applied it as a specular effect to all of the surfaces in the red flag room. The loss of fps from this: 0. Nothing. 
So, with all of the technical investigation complete and encouraging, I can now move ahead and make this map as good as it can be.

So, with all of the technical investigation complete and encouraging, I can now move ahead and make this map as good as it can be.
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- Posts: 773
- Joined: Tue May 04, 2004 7:14 am
- Location: Uranus
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Awsome! Just a question, Did you have graphics full in the video? Would you be likely to have better gfs if you had it more powerful (like say with us, if we had a really good gfx card would it look better?)
Also how do you get bump maps into CE? I tried and it didnt work too well...
Also how do you get bump maps into CE? I tried and it didnt work too well...
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Graphics were on full in the video and the frame rate was 60-70fps. As soon as I turned on Fraps it shot waaay down, so that's why it's bit jumpy. I've got an FX5600, so I have all of the Halo effects and Pixel shader 2.0 enabled. It's just not a fast card, but that's good because I'll be able to judge the framerates better on the lower end machines capable of using PS2.0.[CL]9mm-Man wrote:Awsome! Just a question, Did you have graphics full in the video? Would you be likely to have better gfs if you had it more powerful (like say with us, if we had a really good gfx card would it look better?)
Also how do you get bump maps into CE? I tried and it didnt work too well...
One of my LAN mates has a ridiculously high end PC and I'll be using that to make the promo movie for the map, but thanks for offer.
As for the bump maps, I've been asked by several people how to do it properly, so I'll be making an in-depth tutorial on it very soon. I'll keep you posted on when it's ready.
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Haha, no that was just the debug camera carefully positioned into the Chief's head. I remember reading that someone had released a beta version of a program that let you see things from different perspectives when you're in vehicles and using certain weapons. That was on the Gerabox forums, though, and I've just found out most of the topics there have been wiped in their forum overhaul.jks wrote:That Chief-vision is pretty sweet, was that just for the test, or is it going to be incorporated into the map?
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Bitter Banana, made it..Its still in beta atm..I cant wait till user friendly one coems outCrowPath wrote:Haha, no that was just the debug camera carefully positioned into the Chief's head. I remember reading that someone had released a beta version of a program that let you see things from different perspectives when you're in vehicles and using certain weapons. That was on the Gerabox forums, though, and I've just found out most of the topics there have been wiped in their forum overhaul.jks wrote:That Chief-vision is pretty sweet, was that just for the test, or is it going to be incorporated into the map?
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http://www.earthenrecords.com/bumpmaptut/intro.htm
The first four parts of The Halo Bump Mapping Tutorial are finished and online. The final part will be added shortly. The tutorial also goes into detail about how to make your own textures from images that wouldn't normally tile very well in-game.
If you have questions, spot any mistakes or have suggestions on how to make the tutorial better, post them in this thread.
The first four parts of The Halo Bump Mapping Tutorial are finished and online. The final part will be added shortly. The tutorial also goes into detail about how to make your own textures from images that wouldn't normally tile very well in-game.
If you have questions, spot any mistakes or have suggestions on how to make the tutorial better, post them in this thread.
Thought I'd let you know I'm still here. Although I didn't do any work on the map last week, I did get a new texture for the red flag room and make a bump map for it yesterday. It still needs some work to make it look as good as possible, but I think it looks pretty darn sexy already, so take a look:


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WoW!..I really can't wait for this...Siege was awesome, but I didn't know it was being made when it was..This is awesome, I think people like your maps so much because you do ALOT of work on the textures, other people spend ages making the models, then about a day on the textures.
Are those stones too big or is that the idea?
Are those stones too big or is that the idea?
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Did a lot of work on this last night when I should have been doing other stuff, but never mind. New things in are:
- New windows (see pic below)
- Started looking into destructible scenery. It's really easy to do actually, so expect lots of breaking windows in the finished map.
- Made some new, sexy door frames. Might work on these some more, though, to get them looking as good as possible.
- Made a huge MasterChief statue for the main hall. Texturing hasn't been done yet, but it looks good.
- Created the access tunnel from the red flag room to the cellar.
- Deleted all of the unneccesary polygons from the main room. The count dropped from 2600 to 1350. Nice.
NOTE: THE WALL TEXTURE IS ONLY TEMPORARY!
- New windows (see pic below)
- Started looking into destructible scenery. It's really easy to do actually, so expect lots of breaking windows in the finished map.
- Made some new, sexy door frames. Might work on these some more, though, to get them looking as good as possible.
- Made a huge MasterChief statue for the main hall. Texturing hasn't been done yet, but it looks good.
- Created the access tunnel from the red flag room to the cellar.
- Deleted all of the unneccesary polygons from the main room. The count dropped from 2600 to 1350. Nice.

NOTE: THE WALL TEXTURE IS ONLY TEMPORARY!