the 3 Mapeteers
oh ok great, thanks! so that's it? as long as the character is in after the texture name then I don't have to do anything else? and the same goes for glass ("%-")?? If so, that's very good news!
I just finished the museum today.... It looks much different and MUCH better! It now has a large foyer with a blue whale skeleton (where the flag is), with lots of museum-ish peripherals. I built the building exactly as described in the book, while still filling certain multiplayer-necessary features. For instance, in the West Wing Geology department, there is the secluded archive room which contains the mysterious rock on the pedestel that the Spartans find with the Hunters. Of to the side of the room is a ladder that goes up a shoot onto a secluded roof access block. From here the red team is able to drop down on top of their main roof and defend by sniping with battle rifles. The main foyer has some really cool ceiling canopy glass which looks cool with Blue team rappeling!
I recently went to Toronto on a DECA trip and decided it would be a great chance to be inspired by real skyscrapers. I bought a disposable camera and did an architectural study on them, something that will really especially help with texturing. This will up the anty on the realism factor for Cot
I just finished the museum today.... It looks much different and MUCH better! It now has a large foyer with a blue whale skeleton (where the flag is), with lots of museum-ish peripherals. I built the building exactly as described in the book, while still filling certain multiplayer-necessary features. For instance, in the West Wing Geology department, there is the secluded archive room which contains the mysterious rock on the pedestel that the Spartans find with the Hunters. Of to the side of the room is a ladder that goes up a shoot onto a secluded roof access block. From here the red team is able to drop down on top of their main roof and defend by sniping with battle rifles. The main foyer has some really cool ceiling canopy glass which looks cool with Blue team rappeling!
I recently went to Toronto on a DECA trip and decided it would be a great chance to be inspired by real skyscrapers. I bought a disposable camera and did an architectural study on them, something that will really especially help with texturing. This will up the anty on the realism factor for Cot
ok, one more question answered then i'll post pics. when assigning a glowing shader to a texture, do i have to put any special characters on the actual texture name like with glass or ladders? and say the texture was a road with lane lines on it, and i set it to glow (but i only want the lines to glow), would the dark asphalt glow too? thanks a bunch! 

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hello, you may have noticed that none of my pictures work anymore; this is because i have wiped my post space and installed my professional portfolio. If interested, you can check it out at
www.amatlock.ekincade.com
...it has a picture or two of the NEW NEW Cot
www.amatlock.ekincade.com
...it has a picture or two of the NEW NEW Cot
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- Location: At Home On My Computer
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- Posts: 870
- Joined: Tue Nov 09, 2004 10:09 pm
- Location: At Home On My Computer
- Contact:
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- Posts: 870
- Joined: Tue Nov 09, 2004 10:09 pm
- Location: At Home On My Computer
- Contact: