HaloMod - Need help to find Tutorial.

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=XA=Angel





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Joined: Fri Mar 04, 2005 9:43 am

HaloMod - Need help to find Tutorial.

Post by =XA=Angel »

I have followed the tutorial for HMT3.5 Changeing the Carousel map to the a10 map layout and injecting the jump ship into the map.
All that went to plan. At the end of the tutorial it say move the spawn points as they are outside the map by using SparkEdit. I have v3.5 and I can see the wireframe and move all the object I can find.
However, I still spawn outside of the map even though all the PlayerSpawn objects have been moved.
Is there another Tutorial available covering this or can anybody point me in the right direction.

Thanks guys,

Angel.
resident3vil





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Post by resident3vil »

If you still spawn outside the map then not all of the spawn points have been moved.
=XA=Angel





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Joined: Fri Mar 04, 2005 9:43 am

Post by =XA=Angel »

As far as i can tell, all the settings for the Longest layout are the ones in effect but without walls or and graphics. I can get the odd flag, odd launcher, but no items are left in that space. I can see nothing apart from the 2 moons and that bit of map in the distance. Seems to be an overlay of some description that does not match the map that's is now in place.
The bit in the distance maybe a part of the a10 map but it's hard to tell.

I am thinking I may have missed a step or done something wrong in following the tutorial.

Would this be your assessment?

As you may have guessed, this is my first attempt at this. I really like the idea of creating my own maps. So it's in at the deepend for me. Sorry to bug you guys but I hope you don't mind too much.

BTW - You were right sbout spawn points outside the map, but the only visible ones were under the map where I'd dragged them in too low.
Absolutely nothing remains where i spawn that i can see.
=XA=Angel





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Joined: Fri Mar 04, 2005 9:43 am

Post by =XA=Angel »

I have run through the tutorial again and it has come out exactly the same.
Here is a screenshot of what i see.
I have figured out it is the Derelict map seen from afar.
Image

If anybody can help me out here i would really appreciate it.
I don't believe I did anything wrong but it clearly does not work how I did it.
There is one part of the instruction I may have got wrong.

This is the Tutorial bit i don't get

First off, we need to create a model list for AotCR. THis will allow HMT to find the models inside the map and extract them.

- With AotCR still loaded, go to Tools->Generate Raw Model Offset List (CSV File)
- Save the file in "C:\Project\New Items"

Bit i dont fully understand.

Does "With AotCR still loaded" mean the b40.map file loaded into HMT3.5 or something else?

Again, any thoughts would be greatly appreciated.
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Phenomena





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Post by Phenomena »

now all the spawn points are inside the map, try going to Tools > Options and uping the draw distances to about 10 000 that should help
=XA=Angel





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Joined: Fri Mar 04, 2005 9:43 am

Post by =XA=Angel »

Unfortunately, that doesn't appear to help.
Wish I could figure this out.
I seem to spawn in about the same place even after making that change.
I am positive that i have got all the spawn point but there must be something else i am missing.
When out in space (after spawing), there are floors, a flag, rocket launcher and a wall or 2. All of them are invisible. Its just stuff i've walked into trying to get to the map in the distance (seems impossible as i always drop to death trying).
Not knowing a great deal about modding maps i am reluctant to say the tutorial is a fault but it has missed something i'm sure.

Any more suggestions please please please.
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