problem with...TOOL

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
johnnyg42





Posts: 5
Joined: Mon Feb 28, 2005 12:56 pm
Location: new jersey

problem with...TOOL

Post by johnnyg42 »

so i created the map through 3dsmax. i have been following the tutorial videos from this site very closely, just making adjustments to suit my map. it is called spinter. my problem is with tool
i am on tutorial number seven at around 4:12. this is where i have to export the level itself.
i type (in tool, halo main directory thing)
tool structure levels/splinter splinter
i tap enter and this comes up
Couldn't read map file './tool.betamap'
building intermediate geometry...
file_open<'data/levels/splinter/models/splinter.jms'> error 0x00000002 'The system cannot find the file specified. '


What is going wrong?
any and all help is appreciated
"there is no spoone"-the matricks
johnnyg42





Posts: 5
Joined: Mon Feb 28, 2005 12:56 pm
Location: new jersey

Post by johnnyg42 »

does anybody know the answer to this?
"there is no spoone"-the matricks
Waverunner





Posts: 2161
Joined: Sat Feb 12, 2005 4:34 pm
Location: I am pwn-proof.
Contact:

Post by Waverunner »

http://files2.halomods.com/viewtopic.ph ... light=tool

this is a link for tool++

In my own opinion, its a lot easier to use.

this might help....
good luck!
[CL]9mm-Man




Wordewatician 500

Posts: 773
Joined: Tue May 04, 2004 7:14 am
Location: Uranus

Post by [CL]9mm-Man »

You say your maps called spinter...then you spelt it wrong in tool..
Your image cannot exceed 400x200 or 50kb
johnnyg42





Posts: 5
Joined: Mon Feb 28, 2005 12:56 pm
Location: new jersey

Post by johnnyg42 »

sorry i mispelled it in that post. its splinter i know that for a fact. im gonna try that tool++. thanks
"there is no spoone"-the matricks
SunnySharma




Wordewatician 250

Posts: 405
Joined: Sat Jan 29, 2005 10:33 pm

Post by SunnySharma »

Is the Splinter.jms file saved in:

data\levels\splinter\models?

If it is, then your command should work perfectly...
johnnyg42





Posts: 5
Joined: Mon Feb 28, 2005 12:56 pm
Location: new jersey

Post by johnnyg42 »

i am almost positve it is saved in the data/levels section. i went into data/levlels and saw a folder named splinter with the bitmaps and shaders inside it.
im trying to use Tool++ now
im not sure what to do though. i clicked on structure then the 3 little dots and chose the splinter file from the tags section. but i dont know what to put for the bsp name. i put splinter for the bsp because i didnt know what else to do and got this:
building intermediate geometry...

Couldn't read map file './toolbeta.map'

file_open('data\levels\splinter\models\splinter.jms') error 0x00000002 'The system cannot find the file specified. '

the same happened when i chose the spinter file under data/levels
"there is no spoone"-the matricks
Waverunner





Posts: 2161
Joined: Sat Feb 12, 2005 4:34 pm
Location: I am pwn-proof.
Contact:

Post by Waverunner »

the bsp name is just the EXACT SAME NAME of your. jms file. So if your .jms file was splinter.jms, the bsp name would be splinter

it HAS TO BE THE SAME name of your JMS file, or it will NOT WORK!

good luck
johnnyg42





Posts: 5
Joined: Mon Feb 28, 2005 12:56 pm
Location: new jersey

Post by johnnyg42 »

how can i check the name of the .jms file. i thought i had everything right while making this map but now it seems that i made a mistake somewhere
"there is no spoone"-the matricks
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

i made a video tutorial on simple map creation (liek a simpel box map, no mountains or hills) wanna try that one?
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
SunnySharma




Wordewatician 250

Posts: 405
Joined: Sat Jan 29, 2005 10:33 pm

Post by SunnySharma »

inside the splinter folder, did you create a folder called "models"?

Inside the models, that's where you save your .jms. Then, compile like normal! Same stuff you typed before.
Post Reply