I got a .ppf from a friend that makes weapons and items bigger (so they are easier to see from far away). It's great, only problem is, grenades are the size of warthogs, which is just assinine, and all guns have 50ft long barrels, which is just assinine. How do I change the size of the items back to a relatively useful size?
Thanks
Making weapons bigger/smaller
- MasterNeoChief
- Posts: 2431
- Joined: Tue Dec 23, 2003 9:34 am
- Location: The Netherlands
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Umm, no.
All you have to do is EITHER open up the Halo cd in explorer and extract the levels yourself(but you'd have to be smart to know how to do that), or go to any website that has the muliplayer maps for the server (they are the exact same maps) and download them.
Maybe you could elaborate on making them smaller in a modeling program. Pretend you are talking to someone who doesn't know what a modeling program.
Thanks
All you have to do is EITHER open up the Halo cd in explorer and extract the levels yourself(but you'd have to be smart to know how to do that), or go to any website that has the muliplayer maps for the server (they are the exact same maps) and download them.
Maybe you could elaborate on making them smaller in a modeling program. Pretend you are talking to someone who doesn't know what a modeling program.
Thanks
google search for milkshape 3d
use HMT to export the model of the weapon
open milkshape 3d.
click file, import, wavefront object, and open the weapon model
click the 'select' tool on the right. click 'vertex' in the toolbar below the rest of the buttons(very important).
select the whole gun
click 'scale'
enter in the desired variable for the X, Y, and Z coordinate text boxes.
(for example, to make it half size, you put 0.5 in all three of them. to make it 4 times bigger, you put 4 in all three of the text boxes)
when your done click file, export, wavefront object, and save it.
use HMT to inject it over the orignal model
do the same thing for all the weapon models
use HMT to export the model of the weapon
open milkshape 3d.
click file, import, wavefront object, and open the weapon model
click the 'select' tool on the right. click 'vertex' in the toolbar below the rest of the buttons(very important).
select the whole gun
click 'scale'
enter in the desired variable for the X, Y, and Z coordinate text boxes.
(for example, to make it half size, you put 0.5 in all three of them. to make it 4 times bigger, you put 4 in all three of the text boxes)
when your done click file, export, wavefront object, and save it.
use HMT to inject it over the orignal model
do the same thing for all the weapon models
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