the 3 Mapeteers

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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dr. funk




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Post by dr. funk »

oh ok great, thanks! so that's it? as long as the character is in after the texture name then I don't have to do anything else? and the same goes for glass ("%-")?? If so, that's very good news!

I just finished the museum today.... It looks much different and MUCH better! It now has a large foyer with a blue whale skeleton (where the flag is), with lots of museum-ish peripherals. I built the building exactly as described in the book, while still filling certain multiplayer-necessary features. For instance, in the West Wing Geology department, there is the secluded archive room which contains the mysterious rock on the pedestel that the Spartans find with the Hunters. Of to the side of the room is a ladder that goes up a shoot onto a secluded roof access block. From here the red team is able to drop down on top of their main roof and defend by sniping with battle rifles. The main foyer has some really cool ceiling canopy glass which looks cool with Blue team rappeling!

I recently went to Toronto on a DECA trip and decided it would be a great chance to be inspired by real skyscrapers. I bought a disposable camera and did an architectural study on them, something that will really especially help with texturing. This will up the anty on the realism factor for Cot
Ignite





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Post by Ignite »

sounds amazing. i'm in awe.
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Sonictag




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Post by Sonictag »

Well, good to hear it all, but you better post pictures and not go through the bungie approach! I mean, if you do post pictures, you will get critz to improve, and people will know if the map is good or bad.
picklebro





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Post by picklebro »

...not to mention we're dying to see the new map! C'mon man, it can't hurt to throw a couple pics up, can it? :)
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dr. funk




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Post by dr. funk »

ok, one more question answered then i'll post pics. when assigning a glowing shader to a texture, do i have to put any special characters on the actual texture name like with glass or ladders? and say the texture was a road with lane lines on it, and i set it to glow (but i only want the lines to glow), would the dark asphalt glow too? thanks a bunch! :)
Sonictag




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Post by Sonictag »

I believe for a glow you just apply the shader..
dr. funk




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Post by dr. funk »

hello all, another question; and a very important one. i recently contracted a computer virus and had to reformat, because it froze 3ds while i was working on the new Cot
Sonictag




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Post by Sonictag »

Try merging all of the objects, and what version of max are you using? If you created the original map in max 7 and are trying to open it in max 6 then.. you cant but you probably know that. Sometimes merging all of the objects seems to work. If that doesnt work then there isnt much you can do :cry:
dr. funk




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Post by dr. funk »

i'm using max 7 completely. i used to use merging to copy files over that couldn't save, but the problem with this one is that it won't even open.
SunnySharma




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Post by SunnySharma »

Oh my god that looks like pwnage! Are you guys making the shaders correctly in Guerilla for final export? It will pwn!
dr. funk




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Post by dr. funk »

hello, you may have noticed that none of my pictures work anymore; this is because i have wiped my post space and installed my professional portfolio. If interested, you can check it out at

www.amatlock.ekincade.com

...it has a picture or two of the NEW NEW Cot
Pie





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Post by Pie »

Yes, Blitzkreig exporter plugin for 3ds max 6 is compatible with 3ds max 7.

You can get the poly count of each thing and then use a calculator :wink:

Lastly, on the link you provided, all the pictures or stuff there show "page cannot be displayed" for me
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Sonictag




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Post by Sonictag »

To find the polycount of everything, select everything, go to the utilities pannel (the hammer) and there is one called polygon counter if you click on more.
dr. funk




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Post by dr. funk »

thanks for the help guys! and yes, there was a slight problem with the site, but it should work now at amatlock.ekincade.com.

here's an update on the new new Cot
theguy2042000





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Post by theguy2042000 »

not as good as the first one but its good
dr. funk




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Post by dr. funk »

what element of the first or second version is missing to make it good?
Ignite





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Post by Ignite »

take into mind, the guy, that this is still only 40% done. Will the two bases still be UNSC HQ and the Museum? Are there any major elements of the first two that you took out? Looks great, happy to hear it wont be as laggy.
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theguy2042000





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Post by theguy2042000 »

please ignite stop talking crap about me
Ignite





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Post by Ignite »

what? everyone has their opinions about a map, if it doesn't match urs don't complain about it.......

But, on that topic, you've already spammed and annoyed many followers of the Yoyorast Island Project, please do not begin do do that in this topic.
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theguy2042000





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Post by theguy2042000 »

so posting my opinion is spam? that makes no sense then what are forums for?
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