Anyway, onto the details...
- The map takes place completely indoors, though you will able to break windows and view outside.
- The map has three levels: the ground floor, a balcony running all the way around the large central room and a cellar/basement.
- There is a flag room for each team, though these will not be identical, since the map is not symmetrical.
- Where Siege was designed for 8-16 players and didn't really work with any less than that, this map will be small enough for 2 players, yet intricate enough to sustain a hectic 16 player game.
- I'll be using 100% new textures and also bump mapping pretty much everything.
- There will be flickering dynamic lights in the form of torches/lamps. Just how effective I can make these remains to be seen.
- Attempts will be made to create specular effects similiar to those in Half Life 2, where surfaces accurately reflect their surroundings. It'll involve a lot of new cube maps, but I know Halo can do it; it's just a question of how fast.
Here's the first pic so far, taken after about an hours work. No attempt at texture mapping has been made and the roof is not present yet. The MC is standing behind the prototype of a long church pew. There will be several of these at this end of the map.
