degenerating triangles

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
Offsprey





Posts: 80
Joined: Sun May 30, 2004 10:59 am
Location: Vienna, IL
Contact:

degenerating triangles

Post by Offsprey »

This is making me so iritated! when i try to run radiosity in sapien, i get the degenerating triangles error.apparently its a UVW mapping problem. But i dont know how to fix.ive tried deleting to UVW map and selecting my bitmaped faces, then reapply to UVW map.but still degenerating triangles.and since exporting-compiling-opening in sapien is about a 15 minute process, it getting annoying.


ill give a cookie to anyone who can help me!
Offsprey





Posts: 80
Joined: Sun May 30, 2004 10:59 am
Location: Vienna, IL
Contact:

Post by Offsprey »

ya, im pretty sure im ready to give up on this whole HEK think.I simply can not keep errors away.whatever i do to my current maps, i get degenerating triangles.I cant import the debug.wrl because its way to ****ing huge and i get a string length error trying to import with chimp.I can see a fraction of the errors by pasting from the debug file into another then import that file, but i have no idea what to do then.

Please help me with these god****ed triangle errors.
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

try making a simple box map nothign else done. test that
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
SunnySharma




Wordewatician 250

Posts: 405
Joined: Sat Jan 29, 2005 10:33 pm

Post by SunnySharma »

It's just a simple UV mapping problem.

Open up 3ds, and import the debug.wrl file over your map (you must have some basic knowledge) on how to fix wrl errors.

Remember, Halo uses a complex engine that was never meant for users to design maps in. It requires almost 0 errors to make a map work perfectly. Halo maps seem to have less problems than other game maps, like glitches and stuff.

The Debug.wrl file is a special tool/sapien error spitter. Usually, the errors come in like "mapname".wrl, but the UV map one seems to come in debug.
Offsprey





Posts: 80
Joined: Sun May 30, 2004 10:59 am
Location: Vienna, IL
Contact:

Post by Offsprey »

first i made a flat map, with rasied sides to keep the children in.Radiosity worked fine. then i put to dividing walls in,then i started getting my error.
http://groups.msn.com/HEKhelp/shoebox.m ... toID=2[url][/url]


lets say i dont have "basic knowledge", how do i fix it?
Last edited by Offsprey on Fri Feb 18, 2005 2:45 pm, edited 1 time in total.
SunnySharma




Wordewatician 250

Posts: 405
Joined: Sat Jan 29, 2005 10:33 pm

Post by SunnySharma »

Ok, check out the HaloWiki.com's Tutorial Guide on how to fix Errors in Halo CE Structure BSP Maps.


It should give you the info you need :D
Offsprey





Posts: 80
Joined: Sun May 30, 2004 10:59 am
Location: Vienna, IL
Contact:

Post by Offsprey »

while halowikis had some nice information, none of it helped me, it had plenty of info on tool errors, nothing on sapien.


and a flat box map works fine.
but hen i change the geom at all it doesnt :cry:
here the link to my geometry.
http://groups.msn.com/HEKhelp/shoebox.m ... toID=2[url][/url]
Post Reply