This is making me so iritated! when i try to run radiosity in sapien, i get the degenerating triangles error.apparently its a UVW mapping problem. But i dont know how to fix.ive tried deleting to UVW map and selecting my bitmaped faces, then reapply to UVW map.but still degenerating triangles.and since exporting-compiling-opening in sapien is about a 15 minute process, it getting annoying.
ill give a cookie to anyone who can help me!
degenerating triangles
ya, im pretty sure im ready to give up on this whole HEK think.I simply can not keep errors away.whatever i do to my current maps, i get degenerating triangles.I cant import the debug.wrl because its way to ****ing huge and i get a string length error trying to import with chimp.I can see a fraction of the errors by pasting from the debug file into another then import that file, but i have no idea what to do then.
Please help me with these god****ed triangle errors.
Please help me with these god****ed triangle errors.
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It's just a simple UV mapping problem.
Open up 3ds, and import the debug.wrl file over your map (you must have some basic knowledge) on how to fix wrl errors.
Remember, Halo uses a complex engine that was never meant for users to design maps in. It requires almost 0 errors to make a map work perfectly. Halo maps seem to have less problems than other game maps, like glitches and stuff.
The Debug.wrl file is a special tool/sapien error spitter. Usually, the errors come in like "mapname".wrl, but the UV map one seems to come in debug.
Open up 3ds, and import the debug.wrl file over your map (you must have some basic knowledge) on how to fix wrl errors.
Remember, Halo uses a complex engine that was never meant for users to design maps in. It requires almost 0 errors to make a map work perfectly. Halo maps seem to have less problems than other game maps, like glitches and stuff.
The Debug.wrl file is a special tool/sapien error spitter. Usually, the errors come in like "mapname".wrl, but the UV map one seems to come in debug.
first i made a flat map, with rasied sides to keep the children in.Radiosity worked fine. then i put to dividing walls in,then i started getting my error.
http://groups.msn.com/HEKhelp/shoebox.m ... toID=2[url][/url]
lets say i dont have "basic knowledge", how do i fix it?
http://groups.msn.com/HEKhelp/shoebox.m ... toID=2[url][/url]
lets say i dont have "basic knowledge", how do i fix it?
Last edited by Offsprey on Fri Feb 18, 2005 2:45 pm, edited 1 time in total.
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- Posts: 405
- Joined: Sat Jan 29, 2005 10:33 pm
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while halowikis had some nice information, none of it helped me, it had plenty of info on tool errors, nothing on sapien.
and a flat box map works fine.
but hen i change the geom at all it doesnt
here the link to my geometry.
http://groups.msn.com/HEKhelp/shoebox.m ... toID=2[url][/url]
and a flat box map works fine.
but hen i change the geom at all it doesnt

here the link to my geometry.
http://groups.msn.com/HEKhelp/shoebox.m ... toID=2[url][/url]