Utilities designed primarily for the xbox version of Halo 2.
KiLLa
Posts: 65 Joined: Tue Jun 01, 2004 9:10 am
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by KiLLa » Mon Feb 14, 2005 8:58 am
sweet, does this do bump maps yet?
wow no ones posted..wierd
XIU
Posts: 21 Joined: Tue Nov 09, 2004 10:50 am
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by XIU » Mon Feb 14, 2005 9:51 am
KiLLa wrote: sweet, does this do bump maps yet?
wow no ones posted..wierd
Nope, not yet atleast, I'm working on a complete Halo2 bitmap library which can extract/inject everything.
killerklown5
Posts: 40 Joined: Sun Jan 25, 2004 6:01 pm
Location: New York
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by killerklown5 » Mon Feb 14, 2005 11:29 am
XIU wrote: KiLLa wrote: sweet, does this do bump maps yet?
wow no ones posted..wierd
Nope, not yet atleast, I'm working on a complete Halo2 bitmap library which can extract/inject everything.
i need to extract a bsp...
Iron_Forge
Posts: 532 Joined: Sat Sep 20, 2003 9:21 pm
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by Iron_Forge » Mon Feb 14, 2005 12:08 pm
Well hurry up you slow bastard!..I sure hope it's all in C# this time!!!
zulux
Posts: 137 Joined: Sun Feb 29, 2004 3:20 pm
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by zulux » Mon Feb 14, 2005 3:16 pm
YOU HAVE SO MANY FILES FOR YOUR CODE! I was just like... whoaaaaa.
Screw the 3 lines of text limit.
Lightning
Posts: 293 Joined: Mon Feb 09, 2004 12:25 pm
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by Lightning » Tue Feb 15, 2005 6:46 am
Hehe, well said Forge, well said!
Really looking forward to the new build! I'll try catching you on AIM later
<Img being fixed>
XCE Leader, TeamSpartan Skinner, Team KMT Skinner
revengeismyfury
Posts: 23 Joined: Tue Aug 24, 2004 10:23 am
Location: Davie,FL/High Point NC
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by revengeismyfury » Tue Feb 22, 2005 9:21 am
how do you inject ghost and whorthog skins
[CL]9mm-Man
Posts: 773 Joined: Tue May 04, 2004 7:14 am
Location: Uranus
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by [CL]9mm-Man » Tue Feb 22, 2005 1:11 pm
Neat program....Cant use it as I dont have Halo 2, modded xbox, even dont have an ordinary xbox!
Your image cannot exceed 400x200 or 50kb
Jeagen
Posts: 115 Joined: Sat Jul 24, 2004 12:08 pm
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by Jeagen » Fri Feb 25, 2005 6:15 pm
damn...why don't any of the halo2 editors have sound extractors yet...
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
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by ScottyGEE » Sun Feb 27, 2005 2:56 am
-DE-Jeagen wrote: ***...why don't any of the halo2 editors have sound extractors yet...
because halo2 is a new game....
and these guys have gone remarkably well to release these tools so quick...
This collaboration is not endorsed by Halomods
Technically its only me animating though
XIU
Posts: 21 Joined: Tue Nov 09, 2004 10:50 am
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by XIU » Mon Feb 28, 2005 1:20 am
Got bumpmaps working, enjoy
XIU
Posts: 21 Joined: Tue Nov 09, 2004 10:50 am
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by XIU » Mon Feb 28, 2005 1:21 am
-DE-Jeagen wrote: ***...why don't any of the halo2 editors have sound extractors yet...
We do have sound extraction, click on any .snd! tag.
Then on the left expand the Tools box and choose Sound
TheTyckoMan
Posts: 854 Joined: Fri Apr 02, 2004 11:22 am
Location: Tea co not Tie co...
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by TheTyckoMan » Mon Feb 28, 2005 9:56 am
hey could you add the option to switch how the the folders are sorted (like adi has)? like switch between "tag type" and "folder hierarchy"?
Jefff
Posts: 244 Joined: Sun Oct 24, 2004 5:59 pm
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by Jefff » Thu Mar 10, 2005 5:36 am
Find the folder called tags and expand it.
rossgemuend
Posts: 210 Joined: Sun Jan 02, 2005 4:20 pm
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by rossgemuend » Fri Mar 11, 2005 9:56 pm
bump map extraction works!? i just downloaded 0.9.3 and opened main menu map and a few others and couldn't extract the masterchief bump bitm. Technically, it would extract, but it won't display anything or open in photoshop with the .dds plugin. please help... -thanks
rossgemuend
Posts: 210 Joined: Sun Jan 02, 2005 4:20 pm
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by rossgemuend » Sat Mar 12, 2005 6:40 am
ok, i see that in the blog, the bump maps will not show a preview, but how can they be used if photoshop and 3dsmax cannot open them? am i missing the point?
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Sat Mar 12, 2005 1:21 pm
rossgemuend wrote: bump map extraction works!? i just downloaded 0.9.3 and opened main menu map and a few others and couldn't extract the masterchief bump bitm. Technically, it would extract, but it won't display anything or open in photoshop with the .dds plugin. please help... -thanks
I have the same problem, I can open any .dds' besides the bumps. All I get is "Error in the file-format module interface" or something like that.
SlyDude
Posts: 11 Joined: Sun Oct 03, 2004 7:48 am
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by SlyDude » Sun Mar 13, 2005 5:43 am
Hey, I am using this to make the bitmaps black, where can I get a black 1024x1024.dds bitmap patch?
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Mon Mar 28, 2005 8:58 pm
Is there like a step I didn't do? I can't extract any bitmaps, I just get an error saying that part of the file path is missing.