Animated Elevator

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[CAF]M808B





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Animated Elevator

Post by [CAF]M808B »

Hey, I'm trying to make an elevator that moves with an animation. I don't want this animation to occur by default, but I want two of them: one to make it go down, and another to go up. I want those accessable but not occuring by default. How can I do this, as I am a bit of a newbie at animation? Can I use HMT to extract the model of the elevator from one of the singleplayer levels?

Thanks!
M808B
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Bass





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Post by Bass »

Im sure there is somethign hidden in the forums already about this, i think I saw a topic yesterday. Im kinda interested in animating things to so if I see it again ill post a link.

<edit>

Here it is, this is a link to the .rar file. Its an animation tutorial. Its a video tutorial too i think.

http://www.fortresshalo.com/sonictag/Animation.rar

thanks to sonictag for this tutorial
Pie





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Post by Pie »

Sonictag has come to fame :wink:

Watch any of his tutorials, he's amazing
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[CAF]M808B





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Post by [CAF]M808B »

Ok thanks, I'll take a look!
M808B
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Sonictag




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Post by Sonictag »

Pie wrote:Sonictag has come to fame :wink:

Watch any of his tutorials, he's amazing
Muehehe, pie stop complementing me, it makes me feel too almighty and powerful.
hotmonkeylicker





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Post by hotmonkeylicker »

heh i remember seeing ur first maps then all the way to the stuff ur doing now! ur becoming a god on halomods!
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hitmanbob





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Post by hitmanbob »

so how do u make a elevator or something that you have to use a switch to activate, like on aotcr with the elevators
[CAF]M808B





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Post by [CAF]M808B »

You can't have a switch, that requires triggers which are singleplayer only.
M808B
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Bass





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Post by Bass »

just make 2 small elevators, 1 going up while the other is going down. That way you dont have to wait long for the elevator.
Sonictag




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Post by Sonictag »

I hate elevators anyway, you can never get on them unless you got some sweet ping..
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Post by Bass »

that sucks, hey is it possible to make like mini single player games? Like where an objective is to save marines trapped somewhere and you have to fight through AI in a custom map to get their. That would be sweet designing single player games!
Sonictag




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Post by Sonictag »

mm, It has been done before..
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