Level Export problem (TOOL)

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Waverunner





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Level Export problem (TOOL)

Post by Waverunner »

I used Gmax to export my level, and could only do it as a .p3d file. How can I change it to a .jms file. Please dont tell me you cant!!!!!!!!!!

Or tell me how I can get 3dsmax for free!

Thanks!
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Post by Pie »

There is a plugin called Chimp that allows you to export it as a .jms

Also, there is a 3ds max trial, you can use.
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Post by Waverunner »

But when I try to run chimp it wont go - no window comes up.

Please help me!

Has anyone gotten chimp to work?

Thanks
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Post by Pie »

I believe chimp is a plugin, so you put it in the plugin folder. Then you go to export.

I don't use gmax, but if plugins work the same, then that is what you need to do
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Post by Waverunner »

Thanks! I got chimp to work!!!

But, now when I try to do the structure thing with the JMS file, it works but it wont build the . senario file. Tool keeps telling me this:

Couldn't read map file './toolbeta.map'

building intermediate geometry...

building collision geometry...
### ERROR edge #13 is open (red).
### ERROR edge #15 is open (red).
### ERROR edge #199 is open (red).
### ERROR edge #251 is open (red).
### ERROR edge #795 is open (red).
### ERROR edge #861 is open (red).
### ERROR edge #864 is open (red).
### ERROR edge #871 is open (red).
### ERROR edge #872 is open (red).
### ERROR edge #874 is open (red).
### ERROR edge #876 is open (red).
### ERROR edge #878 is open (red).
### ERROR edge #879 is open (red).
### ERROR edge #880 is open (red).
### ERROR edge #882 is open (red).
### ERROR edge #885 is open (red).
### ERROR edge #887 is open (red).
### ERROR edge #889 is open (red).
### ERROR edge #890 is open (red).
### ERROR edge #891 is open (red).
### ERROR edge #892 is open (red).
### ERROR edge #894 is open (red).
### ERROR edge #895 is open (red).
### ERROR edge #896 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.

WTF does that mean????

Thanks for all of ur help!!!!!!!!!!!!!!!!!!!!
Waverunner
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Post by Sonictag »

It means you have open edges, so what you do is run the STL Modifier on your map, make it select the open edges, and then just fix them by attaching them to somthing.
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Post by Waverunner »

Ok - THANKS SO MUCH FOR ALL OF THE HELP! (so far.....)

I DID IT

hahahah

thanks!
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Post by Waverunner »

ok....

now I open up my .senario file (WHICH TOOK ME FOREVER TO FIND OUT HOW TO MAKE!!!!!!!!!!!!!!!!)

Sapien opens, and then closes right away. I tried to make the structure file eith the tutorial, and spien closes with tutorials senario file too.

PLEASE HELP AGAIN!

Thanks,
Wave
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Post by Waverunner »

Hey - you can reply if you want to my post - but for now I'm on AIM to if u wanna talk to me on there that'd be cool

My SN is o0take me now0o that is a o and then a zero, and then it ends with a zero and then an o

Thanks!~
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Post by Sonictag »

Lol, ok, you should edit your posts a little, umm I had this problem before when I made a map, I think you have to mess with the settings in guerilla.
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Post by Waverunner »

thanks again!

Ok, surprise surprise, I had a problem with the next step. I tried to run radiosity, and all it does is all the numbers go to zero right away. What does that mean? Then when I save radiosity all it does is the whole land area changes white with lille black blurts all over it. Again, please try to help me!

Thanks again for the fast responses.
Waverunner
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Post by Pie »

i had that problem too, and so did my friend.

I fixed it by getting a new video card. He fixed it by downloading new drivers.
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Post by Waverunner »

I can get it to work on the tutorial map just not mine ill try remaking it
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Post by Sonictag »

Ok, umm.. so before you save the radiosity you can see all the textures and it all looks pretty normal? Change the radiosity quality higher maybe?
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Post by Pie »

no. The texture issues shows ONLY in sapien. When you are in the actual level the real textures are there. Try it yourself.
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Post by Waverunner »

What is the point of linking the bases and the shybox to the frame? what does that do/how do u do it? And how do u know if u did it right?

Please be as detailed as u can im kinda slow!

Thanks
Waverunner
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Post by Sonictag »

It defines where the base actually is, and there is a calculation of where everything is in comparison to the frame, its complicated to explain but it is neccessary.

To link it all to the frame, you look at the top of your max window, and it looks like a chain, and if you place your mouse over it you should see "select and link", you simply get that, select the objects you want to link to the skybox, and just drag from the objects to the skybox and they will all be linked.

You can link an object to only 1 thing, so if you link an object to 2 things by accident, then that might be wrong in the heirachy, as you get parents, which are the things that are linked to from the child, and the child, which link to the parent, and it forms an obvious heirachy.
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Post by Waverunner »

I thought you had to link everything to the fram not the skybox
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Post by Waverunner »

EVERY TIME I TRY TO MAKE A LEVEL WITH A BASE something goes wrong the closest I ever got to making a map was when I didn't make a base, but then SAPIEN goes and ruins it for me because radiosity sucks. When u make a base, and I attach it to the ground then there is no longer an object there, so when I try to "select and link" Which I don't even know what that is, I can
t attach the base to anything because there is no base!!!!!!!!!

Creating a level is harder than I thought it would be!

Thanks
Waverunner
Pie





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Post by Pie »

you have to detach the base, after :wink:
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