[]D [] []\/[] []D [] []\[] :
NEWB need HELP PLZ
NEWB need HELP PLZ
ok im very new to mapping and i need to open tool throught the command prompt but i dont know how to use the command promt very well (im only 15) so could someone please help me out? all i need to know is what to type in to get to my halo ce root directory THANKS ALOT!!!
[]D [] []\/[] []D [] []\[] :
[]D [] []\/[] []D [] []\[] :
nope.
i keep getting an error it says:C is not recognisible ans an internal or external command, opperable program or batch file
if o caould get into my c: drive i could navigate my way through but im in
C:\Documents and Settings\User\> and when i type in C: it does nothing.
EDIT:
HELP PLEASE HOW DO I NAV TO C:???
if o caould get into my c: drive i could navigate my way through but im in
C:\Documents and Settings\User\> and when i type in C: it does nothing.
EDIT:
HELP PLEASE HOW DO I NAV TO C:???
- MasterNeoChief
- Posts: 2431
- Joined: Tue Dec 23, 2003 9:34 am
- Location: The Netherlands
|
|
-
[CAF]M808B
- Posts: 202
- Joined: Sun Jan 30, 2005 3:46 pm
- Contact:
If you wait that error will go away.
And for reference, go to to the root of Halo you can use the command:
And for reference, go to to the root of Halo you can use the command:
Code: Select all
cd \program files\microsoft games\halo custom edition\-
[CAF]M808B
- Posts: 202
- Joined: Sun Jan 30, 2005 3:46 pm
- Contact:
the errors represent open edges. In 3ds max, you can highlight everything then do an STL check. After the STL check is completed, it should tell you where every open edge is. Or you can import the .WRL file, which also shows.Zippo wrote:lol hahah . but it says creating colisin geomotry and then it gives me a big list of errors and then it says collision geometry not created
-
[CAF]M808B
- Posts: 202
- Joined: Sun Jan 30, 2005 3:46 pm
- Contact:
-
arbiter0099
- Posts: 38
- Joined: Mon Feb 07, 2005 6:16 pm
Are you using 3ds max, or Gmax?
There's a number of ways to fix open edges, for small holes (four vertexes and less) I think the easiest is to target weld:
In Gmax, (and edit mesh mode in 3ds) all you need to do is select a vertex an open edge and drag it to another vertex on the same open edge.
In 3ds max in edit poly mode, just click on the vertex, then click on the other, very handy when you have to weld ALLOT of vertexes!
For large holes (Five vertexes or more), I usually create a new polygon:
In both programs, mesh and polly mode, select polygon sub-object mode (click the red square) and select "create" click on each one of the vertexes around the "hole" in a ccw circle, and on the last one double click. Be careful not to miss any, or you will just make a smaller hole, lol.
Hope this helps!
PS: Thanks for the tool.exe tip, pie, no more typing in the stupid root directory
There's a number of ways to fix open edges, for small holes (four vertexes and less) I think the easiest is to target weld:
In Gmax, (and edit mesh mode in 3ds) all you need to do is select a vertex an open edge and drag it to another vertex on the same open edge.
In 3ds max in edit poly mode, just click on the vertex, then click on the other, very handy when you have to weld ALLOT of vertexes!
For large holes (Five vertexes or more), I usually create a new polygon:
In both programs, mesh and polly mode, select polygon sub-object mode (click the red square) and select "create" click on each one of the vertexes around the "hole" in a ccw circle, and on the last one double click. Be careful not to miss any, or you will just make a smaller hole, lol.
Hope this helps!
PS: Thanks for the tool.exe tip, pie, no more typing in the stupid root directory



