help with creating a map

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arbiter0099





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help with creating a map

Post by arbiter0099 »

ok, i followed all the video tuts for making a map in ce with HEK (except for the base ones). when i went to sapien i did the radiosity test and radiosity start. now heres the problem, when i saved the radiosity the map showed up as almost all white, edgey, and i couldn't place anything. my path thingys showed up at only a few points and were a sharp orange and yellow. this is not at all what i made in paint shop. please help me. i dont know what to do.
[users]axem




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Post by [users]axem »

you probly didnt make the shader tags right. and did you run radiosity until all #s at the top read somthing like this?
0.000000000 0.000000 0.0000000

please note on most large levels, radiosity can be really stubourn and take around 1 to 24 hours long. if not more. one map i made had some many diffrent textures it was going to take 46 hours and 35 minutes (do the math)
........dont ask for tag converting help........
arbiter0099





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Post by arbiter0099 »

i did wait till they all read 0.00000000 w/e. i didnt have to wait at all. i started radiosity and instantly it said 0.00000000. i double checked the shader. its right. idk what happened.
The_Hushed_Casket





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Post by The_Hushed_Casket »

The only thing I can think of is if you didn't do "radiosity_save"
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343Halo




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Post by 343Halo »

or instead of trying to fix the problem just try rebuilding your scenario and delete your existing lightmaps and stuff and try again. sometimes it saves time instead of trying to fix it over and over. or try running it in tool instead of sapien. sometimes that make a difference too.
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arbiter0099





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Post by arbiter0099 »

it jus looks white like the ground bitmap got corrupted or something.

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Pie





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Post by Pie »

can we have a picture? I kinda had to leave before i could finish helping you lol

would you like to continue "school" after you get home from school?
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BEEF!!!




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Post by BEEF!!! »

Would this be a problem with radiostiy quality?
arbiter0099





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Post by arbiter0099 »

maybe, and im not sure how to take a desktop pic (print screen isnt working) ill mess with the quality.

EDIT: i made the quality to 1 and i did radiosity and it said "Direct Input: keyboard_buffer_overflow returned (<unknown error>#1)"
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BEEF!!!




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Post by BEEF!!! »

When you press Print Screen you open up Paint and paste it in there right? (sorry just checking you're doing it right)

EDIT to reply of your EDIT: Hmmm that's weird. Never seen that error before...
arbiter0099





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Post by arbiter0099 »

yeah, ill try to get it to work. i changed radiosity quality to 1 and its still the same
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BEEF!!!




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Post by BEEF!!! »

Ok. I'll talk to some people and see if they've ever seen that.
arbiter0099





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Post by arbiter0099 »

arbiter0099





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Post by arbiter0099 »

please help (sorry for double post)
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BEEF!!!




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Post by BEEF!!! »

I'm looking around for help for you.
arbiter0099





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Post by arbiter0099 »

thank you so much lol. but i think i figured it out. (or just advanced in solving the problem). when i open tutorial.scenario in sapien, it also has these random orange lines. its just not white. maybe i have my color settings wrong?
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Pie





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Post by Pie »

i know the problem!

I had this before when i started. THe actual texture does not show if you have a bad vid card. When i got a new video card, i could see it perfectly fine.

It is more likely the card. So just guess wherethings are :wink:
That is what i had to do...

*signing on AIM*
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Post by [CAF]M808B »

Don't trust Sapien for looks or behavior even, it messes up AI behavior too...
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BEEF!!!




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Post by BEEF!!! »

Pie wrote:i know the problem!

I had this before when i started. THe actual texture does not show if you have a bad vid card. When i got a new video card, i could see it perfectly fine.

It is more likely the card. So just guess wherethings are :wink:
That is what i had to do...

*signing on AIM*
Possible but on my ATI Radeon 7000 (T3h sux) i can see the textures.
What video card do you have Arbiter?
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Excal




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Post by Excal »

Maybe he UVW Maps are fucked up. Unless they look like that in 3ds max as well, I'd try applying a different texture and see if it looks good. And if it does, its not your card but its your texture for sure.
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