Map rebuilding problem(models not working)

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4601 GT





Posts: 252
Joined: Mon Oct 18, 2004 3:52 pm
Location: Missouri

Map rebuilding problem(models not working)

Post by 4601 GT »

I tried rebuilding the bloodgulch 3 times. Everything is perfect in the rebuild...except the models. Every last model(except the cyborg_fp model) are gone :evil: ! Like they are invisible. Does anyone know how to fix this? And are the modles the only problem?
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DarkBrute





Posts: 157
Joined: Wed Aug 11, 2004 12:08 pm
Location: Installation 07 Library Trying to reason with a flood about not eating me.

Post by DarkBrute »

No idea. Every time I try to rebuild, It says O tags processed. So I link every file before rebuilding and get the same thing. So I can't help you.
4601 GT





Posts: 252
Joined: Mon Oct 18, 2004 3:52 pm
Location: Missouri

Post by 4601 GT »

which tut are you using? i know of two only one that i found owrks though. well sort of works.
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the_virus32





Posts: 64
Joined: Fri Dec 31, 2004 3:56 pm
Location: Coagulation , the cadaver in the middle of the blue base.

Post by the_virus32 »

your map isnt moded right(i mean like swaped projectile etc)? because moded maps encounter many problems at batch extraction and rebuilding
4601 GT





Posts: 252
Joined: Mon Oct 18, 2004 3:52 pm
Location: Missouri

Post by 4601 GT »

-Isn't there anything i can do to fix this at all(keeping the new bipeds...etc)?
-Well i tried injecting the models and i have run into one model that hates me. The fp_cyborg model. I figured that i could just inject the models manually, until the cyborg_fp kept crashing hmt.
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