Technical Chatter here.
SPARTAN04
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Posts: 215 Joined: Tue Jul 06, 2004 11:06 am
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by SPARTAN04 » Sun Jan 02, 2005 6:50 am
where can i find the .obj for bloodgulch?(an .obj form of BloodGulch that i can view in MilkShape)
is it somewhere in HMT?
DarkBrute
Posts: 157 Joined: Wed Aug 11, 2004 12:08 pm
Location: Installation 07 Library Trying to reason with a flood about not eating me.
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by DarkBrute » Sun Jan 02, 2005 7:50 am
Rather, there is no obj for blood gulch. It is an encrypted format (I beleive) that is built into the map. Its not even a model, just an invisible shape that the textures make seem like a level.
[CV]Jonman
Posts: 28 Joined: Wed Dec 15, 2004 5:18 pm
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by [CV]Jonman » Sun Jan 02, 2005 8:22 am
i think you have to export it from hmt. the model tho.
DarkBrute
Posts: 157 Joined: Wed Aug 11, 2004 12:08 pm
Location: Installation 07 Library Trying to reason with a flood about not eating me.
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by DarkBrute » Sun Jan 02, 2005 8:34 am
Jonman, there is NO obj of bloodgulch itself. Its embedded into the file, in a format we cant read yet.
[CV]Jonman
Posts: 28 Joined: Wed Dec 15, 2004 5:18 pm
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by [CV]Jonman » Sun Jan 02, 2005 8:52 am
its a BSP not an object. things in the map like vehicles are objects.
SPARTAN04
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Posts: 215 Joined: Tue Jul 06, 2004 11:06 am
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by SPARTAN04 » Sun Jan 02, 2005 9:04 am
no....
im talkin about the .obj that u can view in Milkshape, ive seen it before
PS: and wutever happend 2 that guy that was combindin the maps together ans stuff
DarkBrute
Posts: 157 Joined: Wed Aug 11, 2004 12:08 pm
Location: Installation 07 Library Trying to reason with a flood about not eating me.
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by DarkBrute » Sun Jan 02, 2005 9:19 am
Yeah, that was either in SparkEdit, or some MASTER of BSP managed to get it out.
SPARTAN04
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Posts: 215 Joined: Tue Jul 06, 2004 11:06 am
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by SPARTAN04 » Sun Jan 02, 2005 9:29 am
o ya....
go 2 sparkedit then when the map is loaded go to "File" then "Export mesh to .obj"
SPARTAN04
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Posts: 215 Joined: Tue Jul 06, 2004 11:06 am
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by SPARTAN04 » Sun Jan 02, 2005 9:37 am
is there anyway i can put the .obj of blood gulch back in so it would look different or would i have 2 make a Halo CE map?
EDIT: Could i use gmax to make a halo ce map or would i have 2 use 3dsmax
[SE]JOHN
Posts: 74 Joined: Fri May 14, 2004 6:36 pm
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by [SE]JOHN » Wed Jan 12, 2005 5:21 pm
I have gmax if im not mistakened yes you can but its harder and takes longer cause gmax doesnt have as many things 3ds max does to help.
Your image cannot exceed 400x200
Hellflare95
Posts: 22 Joined: Fri Oct 22, 2004 2:46 pm
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by Hellflare95 » Sun Jan 16, 2005 12:54 pm
[SE]JOHN wrote: I have gmax if im not mistakened yes you can but its harder and takes longer cause gmax doesnt have as many things 3ds max does to help.
yeah, like STL check. You just need to run it through tool and import the wrl instead