(Halo 2)ADI 1.2.C

Utilities designed primarily for the xbox version of Halo 2.
TheGoldeagle





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Post by TheGoldeagle »

What is the name of that file? As I have like 25 diffrent ones in the folder.
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Post by Guest »

wheres the link? i don't see it? w000t! 2nd post! :roll:
EvilMidget





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Post by EvilMidget »

ummm, its at the bottom of the first post on page 1...
BeastlyHands





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Post by BeastlyHands »

You have to be logged in to see the links
junit0524




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Post by junit0524 »

if i inject a sound the size rockets which fucks it up on loading
agent 007





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model extraction

Post by agent 007 »

is it possible to extract the models from Halo 2 to any usable format
(don't care which one)

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xbox7887




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Re: model extraction

Post by xbox7887 »

just download forge's model extracting library for ADI. make sure to follow the instructions for the .ini and put ModelLib.dll without the # before it. the plugin will allow you to make an .obj and you can then pretty much convert it to anything else you want by using either milkshape 3d or 3ds max which can easily be found if you know where to look.
themacawguy





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Post by themacawguy »

nice double post
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xbox7887




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Post by xbox7887 »

my bad....
neomaximus2k





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trouble with mainmap

Post by neomaximus2k »

hey peeps, trying to edit mainmap.map with this prog and it wont show the textures, yet if i load up an actuall level it does, any ideas?
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GametagAeonFlux




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Re: trouble with mainmap

Post by GametagAeonFlux »

neomaximus2k wrote:hey peeps, trying to edit mainmap.map with this prog and it wont show the textures, yet if i load up an actuall level it does, any ideas?
Because the textures are most likely located in those maps only. The models are also like that, they are only located in certain maps.
neomaximus2k





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Re: trouble with mainmap

Post by neomaximus2k »

GametagAeonFlux wrote:
neomaximus2k wrote:hey peeps, trying to edit mainmap.map with this prog and it wont show the textures, yet if i load up an actuall level it does, any ideas?
Because the textures are most likely located in those maps only. The models are also like that, they are only located in certain maps.
yeah but the textures i need to edit are the multiplayer images that view when you select a level I know they are in mainmenu.map because i used dothalo to export them b4 hand but whenever i try to import it complains about the dds format.
AjemsuhgaoII





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Post by AjemsuhgaoII »

Wait, did I read that right? BSP saving? You mean the model...or...the meta?
xFatalKillax





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Post by xFatalKillax »

I downloade the ADI.RAR but when i go to start it up it says failed application....what do i do?
chrismcv





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Post by chrismcv »

Maybe sticky :lol:
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Xero




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Post by Xero »

You have you be shitting me bumping an old topic.
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MatrixMutation





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Post by MatrixMutation »

does this have the new collection plugins for guiella in this adi?
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Post by jkjk »

There's a new version 2.0 that is still in the files forum.
I'd like to see more XBC mods and less projectile mods!
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