MAYA VS 3ds MAX
MAYA VS 3ds MAX
Ok im want to make game maps and levels when im older and do 3d animation for a big time movie what would be better to learn maya or 3ds max cause when i look online everyone teaches maya for game levels design and not 3ds max what do you all think thanks for your comments. this is about mapping i dont know where else to put it!
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Halo uses Max as its modeler.
However, most of the post-production houses I deal with all use Maya for modeling and animation, and they swear by it.
A lot of the other ones also use Lightwave for that.
Pixar and ILM both use their own tools for doing modeling and animation, last time I checked.
However, most of the post-production houses I deal with all use Maya for modeling and animation, and they swear by it.
A lot of the other ones also use Lightwave for that.
Pixar and ILM both use their own tools for doing modeling and animation, last time I checked.
Somewhere on the Millenium Falcon, there is a naked Stormtrooper, named TK-421
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Maya is used for more movie rendering purposes, it has a faster and better render engine, although you can get rs's for max that can deliver a similar quality. Also max uses up ALOT of memory, thus it renders slower, maya, on the other hand, doesnt so you can render a bit quicker, but it wont matter much for movie production, as they use a special graphics card with always intel CPU's, as with the new intels you can render 4 squares at a time on max, wheres AMD's you cant unless you get a pretty damn good one.
It is very difficult to decide, they are both quite similar, but Max is the leading 3d program on the market, followed closely by maya so im guessin most people prefer max, I know I do, although maya is very good.
It is very difficult to decide, they are both quite similar, but Max is the leading 3d program on the market, followed closely by maya so im guessin most people prefer max, I know I do, although maya is very good.
alot of you are making bad assumtions as to which program is better,
here is pretty much what you need to know,
Over the years 3DS MAX has evolved from an all-round application to a game development specific one, although its still used for all things, thats its aim at the moment,
maya is aimed more at the high budget movie production teams, ala matrix type big.
maya is infinately more complex than max, max is just catching on with sub surface scattering, thats how far it is behind,
BUT, that aside, i personally find max better with my games development, probably because thats its purpose, as for future career advise, learn max first, and move onto maya, one you learn how 3d works, its only a case of adjusting from max to maya (which takes time, but its definately easier)
here is pretty much what you need to know,
Over the years 3DS MAX has evolved from an all-round application to a game development specific one, although its still used for all things, thats its aim at the moment,
maya is aimed more at the high budget movie production teams, ala matrix type big.
maya is infinately more complex than max, max is just catching on with sub surface scattering, thats how far it is behind,
BUT, that aside, i personally find max better with my games development, probably because thats its purpose, as for future career advise, learn max first, and move onto maya, one you learn how 3d works, its only a case of adjusting from max to maya (which takes time, but its definately easier)
-GHL
with the Vray rs, which you can get for both max and maya, you can perform SSS, and I agree, maya is best for movies. They are both powerful, they can both render of a similar quality, but rendering in maya is just easier, you got more options in some cases, and render time is slightly faster due to a lower CPU usage.