Utilities designed primarily for the xbox version of Halo 2.
			
		
		
			
				
																			
								metalgears 							 
									 
 
 
 
 
		Posts:  18  		Joined:  Tue Nov 16, 2004 10:11 pm 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by metalgears   »  Tue Jan 04, 2005 1:05 pm 
			
			
			
			
			awwww......poor guy............
			
			
									
									
       "
nemo enim nostrum sibi vivit et nemo sibi moritur "
 
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								peabnuts123 							 
									 
 
 
 
 
		Posts:  782  		Joined:  Thu Dec 11, 2003 11:10 pm 		
		
											Location:  Just behind your computer screen 
							
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by peabnuts123   »  Tue Jan 04, 2005 3:51 pm 
			
			
			
			
			you guys do  know what this means right?  
 
 
HALO CE BOOHYA  
 
 
BTW People where can i get that rig of Xeph0n's? and how can i texture it?
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Scotty 							 
									 
 
 
 
 
		Posts:  74  		Joined:  Thu May 27, 2004 7:27 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Scotty   »  Wed Jan 05, 2005 11:25 am 
			
			
			
			
			i know people have already asked this, but once importing a model into max, how do you get it to keep the uvws intact and textured, because whatever i do i only get a plain model.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								peabnuts123 							 
									 
 
 
 
 
		Posts:  782  		Joined:  Thu Dec 11, 2003 11:10 pm 		
		
											Location:  Just behind your computer screen 
							
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by peabnuts123   »  Wed Jan 05, 2005 11:50 am 
			
			
			
			
			i think you have to texture it urself, but it cant be hard because they are like perfect  and i dont think they are very custom
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								metalgears 							 
									 
 
 
 
 
		Posts:  18  		Joined:  Tue Nov 16, 2004 10:11 pm 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by metalgears   »  Wed Jan 05, 2005 2:02 pm 
			
			
			
			
			dont forget you have to use an app to extract the dds bitmaps from the .map files too. what you get when you extract the model is just that, the model only. as for UVWs, dont make it hard for yourself, once you have the dds files just drag and drop them onto the model itself. 
 
peace
			
			
									
									
       "
nemo enim nostrum sibi vivit et nemo sibi moritur "
 
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kakashi 							 
									 
 
 
 
 
		Posts:  2  		Joined:  Sun Mar 28, 2004 10:57 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Kakashi   »  Wed Jan 05, 2005 3:34 pm 
			
			
			
			
			has anyone tried getting the energysword? it says it's in mainmenu.map but i don't see it in there...is it just me?
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Tzeentch 							 
									 
 
 
 
 
		Posts:  8  		Joined:  Sun Oct 24, 2004 5:29 pm 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Tzeentch   »  Wed Jan 05, 2005 4:44 pm 
			
			
			
			
			As has been pointed out elsewhere it's actually in shared.map
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								BTDonut 							 
									 
 
 
 
 
		Posts:  124  		Joined:  Sat Aug 21, 2004 8:04 pm 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by BTDonut   »  Wed Jan 05, 2005 9:29 pm 
			
			
			
			
			ok i just figured out all this stuff, plz dont say anything bad, but u need a modded xbox 2 do all this right or can u use a normal 1???
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								peabnuts123 							 
									 
 
 
 
 
		Posts:  782  		Joined:  Thu Dec 11, 2003 11:10 pm 		
		
											Location:  Just behind your computer screen 
							
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by peabnuts123   »  Wed Jan 05, 2005 10:34 pm 
			
			
			
			
			
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								peabnuts123 							 
									 
 
 
 
 
		Posts:  782  		Joined:  Thu Dec 11, 2003 11:10 pm 		
		
											Location:  Just behind your computer screen 
							
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by peabnuts123   »  Wed Jan 05, 2005 10:37 pm 
			
			
			
			
			and sry for double post but you dont need a modded xbox to do this. 
just connect up ur xbox to a network with ur compouter, then FTP it with a program like flash fxp or something and then go into w/e drvive the dvd drive is then go into maps and then copy a map off ur xbox.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								(kb)ninjag 							 
									 
 
 
 
 
		Posts:  23  		Joined:  Sun May 16, 2004 12:10 pm 		
		
											Location:  in a box killing every n00b i see 
							
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by (kb)ninjag   »  Thu Jan 06, 2005 8:29 am 
			
			
			
			
			going off topic but donut penguins wont rule the earth if we keep playin bloody pengu baseball
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Xeph0n 							 
									 
 
 
 
 
		Posts:  44  		Joined:  Tue Nov 23, 2004 12:23 pm 		
		
																Location:  D-uK Studio 1 
							
							
				Contact: 
				
			 
				
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Xeph0n   »  Thu Jan 06, 2005 9:44 am 
			
			
			
			
			Whats the problem with the rig? I know the fingers arent perfect, but im busy modelling stuff  
 NOTE my rig is for 3DS MAX 7.
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								peabnuts123 							 
									 
 
 
 
 
		Posts:  782  		Joined:  Thu Dec 11, 2003 11:10 pm 		
		
											Location:  Just behind your computer screen 
							
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by peabnuts123   »  Thu Jan 06, 2005 12:42 pm 
			
			
			
			
			aww shit, can someone make it for 6?
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Camtrack 							 
									 
 
 
 
 
		Posts:  10  		Joined:  Tue May 18, 2004 12:08 am 		
		
						
						
		 
		
						
					
													
							
						
									
						Post 
					 
								by Camtrack   »  Thu Jan 06, 2005 1:01 pm 
			
			
			
			
			Nice pluggin , there is some problems if your configuration in windows is the point for thousands ands "," for decimal , simply swap this and export again   
 
anyone knows here the bitmaps for the reflection and bump for helmet are located ?
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								metalgears 							 
									 
 
 
 
 
		Posts:  18  		Joined:  Tue Nov 16, 2004 10:11 pm 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by metalgears   »  Thu Jan 06, 2005 1:37 pm 
			
			
			
			
			theyre in the same place that you found the main bitmap for the chief. i cant remember what they are exactly but just use h2edit to preview them.
			
			
									
									
       "
nemo enim nostrum sibi vivit et nemo sibi moritur "
 
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Camtrack 							 
									 
 
 
 
 
		Posts:  10  		Joined:  Tue May 18, 2004 12:08 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Camtrack   »  Thu Jan 06, 2005 2:49 pm 
			
			
			
			
			another render
 
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								qwertykd 							 
									 
 
 
 
 
		Posts:  7  		Joined:  Sat Jan 24, 2004 12:46 pm 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by qwertykd   »  Thu Jan 06, 2005 5:55 pm 
			
			
			
			
			u cant ftp into ur xbox if it isnt modded.  
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								peabnuts123 							 
									 
 
 
 
 
		Posts:  782  		Joined:  Thu Dec 11, 2003 11:10 pm 		
		
											Location:  Just behind your computer screen 
							
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by peabnuts123   »  Thu Jan 06, 2005 7:24 pm 
			
			
			
			
			uuh actually you can there is something u can do to make it ftpable ill read it up, ill edit my post whe nresaerch done
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								qwertykd 							 
									 
 
 
 
 
		Posts:  7  		Joined:  Sat Jan 24, 2004 12:46 pm 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by qwertykd   »  Fri Jan 07, 2005 2:23 am 
			
			
			
			
			yeah, heh. you do that.   
oh and if ur thinking of temp-modding, thats still a modded box.  
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Camtrack 							 
									 
 
 
 
 
		Posts:  10  		Joined:  Tue May 18, 2004 12:08 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Camtrack   »  Fri Jan 07, 2005 9:44 am 
			
			
			
			
			to export vertex weights  and bones to max : 
 
get the software deep exploration and open the x files and then rexport to max , you will get the mesh with skin modifier aplied