in game weapon problem

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cooldude5990





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Joined: Tue Jan 20, 2004 12:03 pm

in game weapon problem

Post by cooldude5990 »

when ever i get a gun ingame and there is a seperate part. lets say the clip. it is always placed really low ingame but if import the gbx into max its fine so i have to make all the animations and place the clip up higher so its good ingame. does anyone know how to fix this?
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Sonictag




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Post by Sonictag »

You have them linked properly? I think this can happen if they are not all linked to the frame node, for example, if you link the clip to the gun instead of the frame it might not position correctly.

Just a guess, but I am often lucky.
cooldude5990





Posts: 540
Joined: Tue Jan 20, 2004 12:03 pm

Post by cooldude5990 »

no i have the clip linked to teh frame clip or mag whatever it is and then that linked to the frame gun
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Sonictag




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Post by Sonictag »

hmm, can you post some screenshots (not renders) of ingame and in max?

Also have you checked the linking heirachy?

Does it have an animation? If so are you exporting on frame 1?
cooldude5990





Posts: 540
Joined: Tue Jan 20, 2004 12:03 pm

Post by cooldude5990 »

yeah ill get some renders. maybe do u have to link the mag to the gun? adn it does this with pistols also when i have the blowback on the top. like my glock the slide really low so in max i had to put it really high when i was animating
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Sonictag




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Post by Sonictag »

Maybe you should try linking the objects to the main weapon mesh, like the handle, It is most probably a linking problem but I am no expert with halo modding.
cooldude5990





Posts: 540
Joined: Tue Jan 20, 2004 12:03 pm

Post by cooldude5990 »

well i tried and you cant link something to 2 objects.
here are some pics

see in max it looks fine (i hid the markers, i atached the frame clip to the clip and then the frame clip to the frame gun then i atached the frame gun to the gun and exported.)
Image

but in halo its all messed up (and yes i know the texture isnt on the gun i didnt apply the shader_model to the gbx model.

Image
Image
Sonictag




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Post by Sonictag »

Just link every seperate pard of the gun to a main part of the gun only, then link the main part of the gun to the frame node.
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