Daz's master chief animation render

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Daz





Posts: 17
Joined: Fri Mar 05, 2004 8:04 am
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Daz's master chief animation render

Post by Daz »

This is my first 3D animation i have made, i personally think its quite good :) , but then again thats what i think, i only care in what you think about it. Please leave your feedback, and please leave only helpfull criticism or good feedback. You will need the DivX video de-coder to view it.

Download it here http://halomodder.freeserverhost.com/fi ... rchief.rar (right click>save target as)
Sonictag




Wordewatician 500

Posts: 1241
Joined: Sun Aug 15, 2004 11:01 am
Location: England

Post by Sonictag »

That looks pretty good, you coulda made both the MC and wall a UDeflector, so they have "collision".

Also, I would have suddgested putting a light in the scene, a light that casts shadows, that way it would look a little better. Good work though.
Asassin





Posts: 71
Joined: Tue Dec 21, 2004 7:19 am

Post by Asassin »

You couldn't possibly put that MC model up for download? I'm having a hellish time trying to rig mine.
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

I got my model riged when it came :D
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Asassin





Posts: 71
Joined: Tue Dec 21, 2004 7:19 am

Post by Asassin »

Well, lucky you. I started a thread called skeleton annoyance asking how I would fix the bug I had, but all anyone does there is bitch about how they can't afford MAX.
Fragrate





Posts: 60
Joined: Wed Sep 01, 2004 1:24 pm

Post by Fragrate »

haha thats funny. this leg is too wobbley (spelling) tho.
neil1





Posts: 20
Joined: Wed Apr 07, 2004 1:40 pm
Location: toronto canada

Post by neil1 »

lol now if only the ball had weapons as well :idea:
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