bloodgulch.obj?

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SPARTAN04
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bloodgulch.obj?

Post by SPARTAN04 »

where can i find the .obj for bloodgulch?(an .obj form of BloodGulch that i can view in MilkShape)
is it somewhere in HMT?
DarkBrute





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Post by DarkBrute »

Rather, there is no obj for blood gulch. It is an encrypted format (I beleive) that is built into the map. Its not even a model, just an invisible shape that the textures make seem like a level.
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Post by [CV]Jonman »

i think you have to export it from hmt. the model tho.
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Post by DarkBrute »

Jonman, there is NO obj of bloodgulch itself. Its embedded into the file, in a format we cant read yet.
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Post by [CV]Jonman »

its a BSP not an object. things in the map like vehicles are objects.
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Post by SPARTAN04 »

no....
im talkin about the .obj that u can view in Milkshape, ive seen it before

PS: and wutever happend 2 that guy that was combindin the maps together ans stuff
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Post by DarkBrute »

Yeah, that was either in SparkEdit, or some MASTER of BSP managed to get it out.
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Post by SPARTAN04 »

o ya....

go 2 sparkedit then when the map is loaded go to "File" then "Export mesh to .obj"
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Post by SPARTAN04 »

is there anyway i can put the .obj of blood gulch back in so it would look different or would i have 2 make a Halo CE map?

EDIT: Could i use gmax to make a halo ce map or would i have 2 use 3dsmax
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Post by [SE]JOHN »

I have gmax if im not mistakened yes you can but its harder and takes longer cause gmax doesnt have as many things 3ds max does to help.
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Post by Hellflare95 »

[SE]JOHN wrote:I have gmax if im not mistakened yes you can but its harder and takes longer cause gmax doesnt have as many things 3ds max does to help.
yeah, like STL check. You just need to run it through tool and import the wrl instead :(
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