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Sonictag




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Post by Sonictag »

To get the bit that boolean diddnt cut properly, simply delete the faces that boolean should have cut out on the gun. I hate boolean..
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SnaFuBAR





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Post by SnaFuBAR »

boolean is an unpredictable tool. i try not to use it, unless i'm making a building. when it creates errors there (window etc) i just create new poly's where they're missing. but you're learning quick, looking good. also, chamfer is unpredictable as well, and if you chamfer too much, well, undo is your best freind lol.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Sonictag




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Post by Sonictag »

I find chamfer very predictable.
{ST} 117





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Post by {ST} 117 »

well heres my side view of the gun, with a boolean handle, but there is something wrong

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look, its looks wierd, the inner part of the handle is invisible

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are there otherways of making holes? in models
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SnaFuBAR





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Post by SnaFuBAR »

ah, just convert to editable poly, then click polygon, then create, and go around clicking on verices to make rectangles in counter-clockwise direction. then you'll fill in that hole with new polys and bam it's good.

maybe i suck with chamfer...
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Sonictag




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Post by Sonictag »

There is a method I use here. Its a bit noobish but I dont care.

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This is the sorta thing you have, and I will be fixing.

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Set it into the front viewport, press the button in the bottom right of the window to enlarge it like I have.

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Right click on the model and go to create polygons, then basically draw around the whole gap in the model, which will fill it in eventually. You should have to click on the vertexes going round clockwise.

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When you have finished you will get somthing like this, If you dont then you might need to flip the polygons.

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Select the newly created polygons

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Right click, and go to Extrude Polygons

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Extrude the polygon inwards (Hold left click on the mouse and drag down)

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In the top viewport, move it to where it would be placed on the other side very accuratly.

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Click on Vertex Selection mode (the mouse is over the button you press)

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In the modifier tab, scroll down on the panel until you find Vertex Weld, and change the threshold to about 3.

Voila!
{ST} 117





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Post by {ST} 117 »

nice one, and thanks for the screenies too.
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Sonictag




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Post by Sonictag »

No prob, im just trying to reach a state of enlightenment.
{ST} 117





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Post by {ST} 117 »

ty

btw how can i render in GMAX? (i just got it so i can mess about with a MC model i got)
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machopenguin001




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Post by machopenguin001 »

Yeah, awesome tutorials man (even tho i didnt read em :roll: :wink: ). But just a word of advice: Never, EVER use chamfer on a map. The thing is so damned screwy. I got like 88 errors using the peice of crap. It's good for weapon models and vehicles I thonk though.
Good bye. So long. I hope we never meet again. F u halomods.com
Sonictag




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Post by Sonictag »

I been using chamfer edge or vert a long time, always works fine for me, you must be using it accross edges of triangular faces which makes everything go weird.
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Post by {ST} 117 »

ok

How can I render with GMAX? If not, how can I export a gmax file so I can use it in 3ds Max 6?

Pleese help me, I have a funny Mastercheif, that i wanna render and show you guys.
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Sonictag




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Post by Sonictag »

there is a render plugin for gmax, i think you can get to it on www.yayap.com which is where the MC model comes from. It really sucks though.
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