I'VE even played in the hanger, although I never said it was loaded, or that I was in the POA....if people have played in the hangar you should of stopped wasting our time a long time ago and said so. then you would of showed us proof and i would of ended my topic.
play in the hangar of A10
u couldnt of played in the hangar unless it was loaded or unless u played in the hangar in the maw.
look ackza i know u didnt start that thread but ur asking that you would like to know how, also.
what do you have against me. u dont even know me. dude if your not gonna help then please dont post.
look if ur such a great modder than u figure it out.
look ackza i know u didnt start that thread but ur asking that you would like to know how, also.
what do you have against me. u dont even know me. dude if your not gonna help then please dont post.
look if ur such a great modder than u figure it out.
If i could i would, but i can't so i won't.
sorry for double posting
it seems like it loads the hangar in the pilot area right about where cortana is cause in the cut scene whne it like zooms in on cortanas face it seems to freeze up a bit like its loading right before they show the hangar
just tyrin to help ya v-virus hope u get this thing working
it seems like it loads the hangar in the pilot area right about where cortana is cause in the cut scene whne it like zooms in on cortanas face it seems to freeze up a bit like its loading right before they show the hangar
just tyrin to help ya v-virus hope u get this thing working
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shadowbeast
- Posts: 331
- Joined: Mon Nov 03, 2003 5:04 pm
sorry to post again. i just thought of something else but i wont be able to try till after work tomorrow. here's the idea i really dont know what makes what, load what, so i cant narrow it down now. so...first let me point out that someone mentioned this, i dont know who...but lets just make the cinematic stop. maybe if it stops there, it wont load no more but it'll keep goin and still spawn you, so change your spawn point.
just another idea. sorry. im going to bed ill be back tomorrow to try again.
just another idea. sorry. im going to bed ill be back tomorrow to try again.
If i could i would, but i can't so i won't.
i was just messing around with sutff and i thought i may as well try it
so i thought if i cant go to the hangar make the hangar come to me.
so i was gonna change teh structure of PoA-a to PoA hangar but i was thinking damn if this works its stupid how easy this is. anywho i go to save adn the value for PoA-a goes back so i tryed swaping in the hangar again i go to save and it goes back to normal again
WHY!!!!
so i thought if i cant go to the hangar make the hangar come to me.
so i was gonna change teh structure of PoA-a to PoA hangar but i was thinking damn if this works its stupid how easy this is. anywho i go to save adn the value for PoA-a goes back so i tryed swaping in the hangar again i go to save and it goes back to normal again
WHY!!!!
batman if your messing with the struture bsp. like you said it keeps going back to normal. its because they have no value.
now im putting this project on hold cuz im working on a mod with ikabuianman. but this isnt over. if you guys figure it out cool let me know how all i want is to mess around up there.
now im putting this project on hold cuz im working on a mod with ikabuianman. but this isnt over. if you guys figure it out cool let me know how all i want is to mess around up there.
If i could i would, but i can't so i won't.
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[VC]CaptainValor
- Posts: 449
- Joined: Sun Nov 30, 2003 7:06 pm
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As I suggested before, the BSP tags in the visible MAP file could be an index or Table of Contents, referencing the actual information that's somewhere else in the file. Until we figure out how to copy THAT information, there's nothing we can do.
Does anyone know how SparkEdit accesses this information?
Does anyone know how SparkEdit accesses this information?
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[VC]CaptainValor
- Posts: 449
- Joined: Sun Nov 30, 2003 7:06 pm
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