masterchief

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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bobbob12





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masterchief

Post by bobbob12 »

when makin levels where do u get the maserchief model
Pie





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Post by Pie »

reference models...tehy are in a sticky somewhere
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bobbob12





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Post by bobbob12 »

do u no what folder??
bobbob12





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Post by bobbob12 »

the link doesnt work
bobbob12





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Post by bobbob12 »

so do the models come with ce, ek or do u have to download them sepretley
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Post by McFarlane »

I just rip it from the tutorial.max in the HEK.
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Post by master_wolf »

they are in the files forum, is that still down?
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Post by PDummy »

no

files forum is up
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x-elite





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Post by x-elite »

yeh it sum where in here
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Post by argrn »

Or you can get HMT and extract a higher quality model from a map than in the reference files
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Post by Pie »

that works too...oh yea, nice sig, [lotr]argrn lol
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Excal




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Post by Excal »

Go to Merge from the File Drop Down menu and select the tutorial .max scene. Then select the object named "Master Chief" and click Ok. Then press H and double click on the master chief. Then toggle the move mode/button but instead of left clicking like you normally do, right click. A small box comes up. On the left are three text fields for coordinates. Type 0 in all of them. That should move him to the middle of the board. Don't scale him or it defeats the purpose of a reference model. Either you can do that or create a box that's the Master Chief's size which is roughly 30x30x70.
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Post by Tack122 »

theres a really nice one somewhere on yayap.com
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{ST} 117





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Post by {ST} 117 »

here i found one

http://www.yayap.com/models.html

does gmax files work with 3ds Max6?

if something is rigged what does that meen? does it meen it has bones placed?
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Excal




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Post by Excal »

Yeah, for posing and animating.
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