YOYORAST ISLAND: Potentialy, the best map ever made but...
I've been discussing the causes of the non progress of the project on GearboxForums, You'll see that it's not like if we've been trying to put this ingame for 3 month working day and night...
Sun Dec 12 2004 07:02 PM Edit Reply Quote
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i have a sneaky suspition that this map will never release.... no offense but i have my post a page set to 25 and theres 25 pages thats 750 posts about this map and no ingame nothing not to be mean buts its ridiculouse to see render after render of this map...... sorry my opinion
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First thing you have to know is that I never thought it would have taken so much time to begin to hope to see the end of this project (and maybe it's going to take a while before it's finished)... But all along, I had a lot of problems that retarded the project: (ech line represent 1,2 or 3 losted weeks)..
-First I looked for someone to put the model in game...
-When I found him (TACO) he was very busy with zanzibar...
-Then the leak of his map put him in the situation you know...
-then he began to work on the map but very slowly...
-then, no new from him during 2 weeks..
-Finally, managed to contact him: He Quits...
-then I'm looking for somone else..
-I found him (Excalibur) but due to real problems of compatibility between Amapi Designer and 3DSmax... We lost 3 more weeks...
To tell you the truth guys, the real working model I sent him after many, many tries, was 2 hours ago!
In the mean time of all this losted time, I've been regularly posting renders of the progressing model... and you have to know that since the begining, All the Impotant changes I've made on the map (other than esthetics) have find their origin in comments and feedbacks from guys here and on halomods... So, it may be ridiculous but it hasn't been vain.
Sun Dec 12 2004 07:02 PM Edit Reply Quote
Quote:
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i have a sneaky suspition that this map will never release.... no offense but i have my post a page set to 25 and theres 25 pages thats 750 posts about this map and no ingame nothing not to be mean buts its ridiculouse to see render after render of this map...... sorry my opinion
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First thing you have to know is that I never thought it would have taken so much time to begin to hope to see the end of this project (and maybe it's going to take a while before it's finished)... But all along, I had a lot of problems that retarded the project: (ech line represent 1,2 or 3 losted weeks)..
-First I looked for someone to put the model in game...
-When I found him (TACO) he was very busy with zanzibar...
-Then the leak of his map put him in the situation you know...
-then he began to work on the map but very slowly...
-then, no new from him during 2 weeks..
-Finally, managed to contact him: He Quits...
-then I'm looking for somone else..
-I found him (Excalibur) but due to real problems of compatibility between Amapi Designer and 3DSmax... We lost 3 more weeks...
To tell you the truth guys, the real working model I sent him after many, many tries, was 2 hours ago!
In the mean time of all this losted time, I've been regularly posting renders of the progressing model... and you have to know that since the begining, All the Impotant changes I've made on the map (other than esthetics) have find their origin in comments and feedbacks from guys here and on halomods... So, it may be ridiculous but it hasn't been vain.
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i agree with snaf. It wil be get in game. And basically the map is partially designed by the members here at halomods, because he took everythign into consideration. In a way it beats all the other maps because they did not build off of comments when already in the process.
I hope to get some good news soon, guys
and since snaf always thinks i'm going to comment on his microphone...i wont even though it sucks
I hope to get some good news soon, guys

and since snaf always thinks i'm going to comment on his microphone...i wont even though it sucks
Only looks like...[XBOX]BigAFair wrote:And don't forget about the lag.
I might not dl it cause look at that poly thing.
It looks like it got 100,000 poly's
There is exactly 11616 polygons + the 2 turrets (1750) = 13366 (with no vehicules)...
What do you think guys?
I've heard that DeathIsland is about 13000.
The portalating may be harder to do than it could have been on DeathIsland but... Let's hope Excalibur can portal the map as nobody ever portaled anything
It's a challenge but this guy has decided to make it!


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MMm. Progress. It's looking good boys. I'm going to run the first compilation in about a week. Hopefully, I can get the classic version (if thats okay with yoyo) out on Christmas. Then next year we'll do the updated version with the turrets and the boat. Honestly, I can garantee that it wont be done with the turrets and boats by the end of 2004. Expect this along with my two maps, Solitude and Area 51 by the first quarter of 2005. Maybe it'll be a yoyocalibur map pack, lol. Who knows.

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Man! As I couldn't catch you on msn for a few little days, I send you a little word here... You seems to have made a very good and huge work to have it almost ready for a first complil in a week... GreatExcalibur wrote:MMm. Progress. It's looking good boys. I'm going to run the first compilation in about a week. Hopefully, I can get the classic version (if thats okay with yoyo) out on Christmas. Then next year we'll do the updated version with the turrets and the boat. Honestly, I can garantee that it wont be done with the turrets and boats by the end of 2004. Expect this along with my two maps, Solitude and Area 51 by the first quarter of 2005. Maybe it'll be a yoyocalibur map pack, lol. Who knows.


But, Man, why don't we simply wait to have somthing mature to propose before realising the map... I mean, I understand the impatience around this map as I myself can't wait to play with it, But let's think about it...
I remember when the first version of Wartorncove went out in it's alpha version, everybody was playing it... then the second version came out with some new stuff that some of those who were used to play with the first version didn't like (others liked of course) but there had been a split... (I was part of those who liked the first version, without the teleporters... nevermind) then 2 or 3 more versions came out with little corections and new stuff... For me, that was a big mistake, nobody had the same version and (in my opinion) that participated in the disparition of this map....
And here, I'm speaking of a time when there were 300 or maybe 400 players on CE... We all know that this is harder now (with the little community) to attract players in new maps for more than a week...
I know that you don't want to do 3 or 4 diferent versions of the map but, please, let's give us the time to incorporate the 2 turrets that are, not indispansable but so much more fum and important for the gamplay... And after all, these turrets are exactly the same ones you have on the machine gun Hog... Is this so long to implement 2 of those machine guns in the map as fixed canons?
I think SSDC has the boat almost ready, and if not let's wait a little bit more to have it implemented...
Let's take time to have the best best textures around and the best skinner to give you some help maybe...
Another thing is that I think there plenty of work do make in testing the map, correcting the trajectories of the some ramps (in order to jump corectly), see if there's no failure in the gamplay: for example, once in game, if we find a way to reach the flag shortly, other than by "the by feet" or "the way by hog", we'll have to make corrections...
We've already waited all this time to have the best thing I can produce in terms of moddeling and strategic conception, I'm sure it's woth to wait to have your best work on it... so we'll have a chance to make this "potentially best map ever".. the best map ever, or at least the map we can produce.
For all these reasons, the thing I would like would be to make, what in movie maker vocab

Please Exca think about it, and keep up the good work!
ps: sorry for the long post, I would have explain myself in 2 times less space in french language... but You would had understand nothing

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